cs.ROAug 14, 2026

CORAL: Curriculum-Optimized Reward Adaptation for LiDAR-Based Goal-Directed Urban Driving

Authors: Anisa Saleem, Duksu Kim

Abstract

Reinforcement learning is promising for autonomous urban driving, but long-horizon goal-directed navigation asks a policy to acquire several competing behaviors at once--reaching a distant goal, tracking a route, avoiding obstacles, obeying signals--and a fixed objective gives no order in which to learn them. This paper presents CORAL, which advances two schedules together: a five-stage curriculum that progressively lengthens routes and tightens behavioral constraints, and a stage-aware reward whose component weights shift emphasis from mission progress toward route following, safety, smoothness, and rule compliance as the task hardens. The policy is a multi-stream actor-critic network trained with Proximal Policy Optimization (PPO) in CARLA on a compact 99-dimensional state pairing a polar LiDAR histogram with vehicle telemetry, ego-frame route geometry, and traffic-rule indicators--no point-cloud encoder, no bird's-eye-view rasterization. Against two PPO baselines under an identical protocol, CORAL reaches the goal in all twenty evaluation episodes on the longest routes under the full set of behavioral constraints, where the baselines reach 5% and 10%; a factorial ablation shows that neither schedule alone matches their combination: removing either lowers both success and route completion, and disabling both drops success to 55%. Trained in one town, the policy transfers zero-shot to seven unseen towns, succeeding in 68-98% of episodes on routes of the same 100-150 m length, with mean lateral deviation below 0.35 m.

Explore similar work

Aug 23, 2026cs.AI

Scaling Curriculum Learning For Autonomous Driving

Batched simulators for autonomous driving have recently enabled training reinforcement learning (RL) agents at scale, encompassing thousands of traffic scenarios and billions of interactions within a matter of days. Although such high-throughput feeds RL algorithms faster than ever, their sample-efficiency has not kept pace: As the standard training scheme, domain randomization uniformly samples scenarios, thereby consuming a vast number of interactions on cases that contribute little to learning. Curriculum learning offers a remedy by adaptively prioritizing scenarios that matter most to policy improvement. We present CL4AD, the first integration of curriculum learning into batched autonomous driving simulators by framing scenario selection as an unsupervised environment design problem. We introduce utility functions that shape curricula based on success rates and the realism of the agent's behavior, in addition to existing regret-estimation functions. Large-scale experiments in GPUDRIVE demonstrate that curriculum learning achieves a 99% success rate a billion steps earlier than domain randomization, reducing wall-clock time by 77%, and outperforms heuristic curricula with static and dynamic attributes, with only one exception at the largest scale. An ablation under limited compute shows that curriculum learning improves sample efficiency by 67%. We also investigate how utility functions behave at scale, and how prioritized scenarios evolve during training. We release an implementation of CLForAD in GPUDRIVE.
Jun 23, 2026cs.LG

Reward-Conditioned Attention: How Reward Design Shapes What Autonomous Driving Agents See

We investigate how reward design shapes the internal attention patterns of reinforcement learning agents trained for autonomous driving. Using three Perceiver-based agents that share identical architectures and training data but differ only in their reward configurations\unicodex2014\unicode{x2014}ranging from basic violation penalties to continuous proximity penalties\unicodex2014\unicode{x2014}we analyze cross-attention allocation across 50 real-world scenarios from the Waymo Open Motion Dataset. A central methodological finding is that naïve pooling of timesteps across episodes substantially underestimates the attention\unicodex2013\unicode{x2013}risk relationship; within-episode correlation with Fisher z-transform aggregation is the appropriate statistic and reveals a robustly positive link between collision risk and agent-directed attention. Building on this validated methodology, we demonstrate two reward-conditioned effects: agents trained with navigation rewards allocate up to 2.0×2.0\times more attention to GPS-path tokens than those trained with additional proximity penalties\unicodex2014\unicode{x2014}and 4.7×4.7\times more than agents with no navigation incentive\unicodex2014\unicode{x2014}revealing that reward content directly determines which scene elements the encoder prioritizes, and continuous time-to-collision penalties create a \textit{learned vigilance prior}$$\unicode{x2014}elevated resting agent surveillance maintained throughout collision-free phases. In several scenarios, the complete-reward and minimal-reward models exhibit opposite attention\unicodex2013\unicode{x2013}risk correlation directions, demonstrating that reward design can qualitatively reverse attentional strategy rather than merely modulating its magnitude. These results suggest that attention analysis is a practical diagnostic for verifying that a reward function produces the intended representational behaviour in safety-critical RL systems.
Sep 23, 2026cs.RO

Taming an End-to-End Autonomous Driving Policy for Urban Navigation of Quadruped Robots

We present Go2-DrivoR, a goal-conditioned adaptation of the end-to-end autonomous driving trajectory planning framework DrivoR for urban navigation with quadrupedal robots. By conditioning trajectory generation on a local-frame subgoal through a goal token and adapting the vehicle-centric scoring formulation, the method extends DrivoR to short-horizon goal-conditioned local planning without redesigning its core decoders. Specifically, we redefine drivable-area compliance for sidewalk-oriented navigation and reformulate the original ego progress term as goal-conditioned ego progress. Trained exclusively on TartanGround simulation data, Go2-DrivoR improves waypoint-conditioned planning performance on unseen simulation environments and transfers zero-shot to open-loop real-world trajectory prediction.