Robot sensor designs, particularly tactile sensors, are highly diverse and evolve rapidly. Modeling each sensor in simulation demands substantial domain expertise and computational approximations can degrade the fidelity of the simulated signals. We propose Sim2Real via Bottlenecked Latent Reconstruction (SBLR), a framework that avoids sensor-specific simulation entirely by (1) training policies on a simulator-native oracle sensor that is easy to construct without modeling any particular sensor (e.g. we use a point-cloud and finger-tip forces as a tactile oracle), and (2) aligning real sensor latent embeddings to those of the oracle sensor at inference time. Policy training proceeds in two-stage: the policy first learns from the oracle sensor latents, then a bottlenecked latent reconstruction adapts it to the information loss expected when using the real sensor instead of the oracle. The alignment between oracle and real sensor is learned from unpaired random-play data collected in both simulation and the real world, using rectified-flow-based transformation networks trained on nearest-neighbor pseudo-pairs. Simulation experiments on three contact-rich tasks show that SBLR matches or approaches the performance of an oracle with direct access to tactile simulation. Hardware experiments on Peg Insertion and Gear Meshing with GelSight Mini and DIGIT sensors demonstrate 85-97.5% zero-shot success without requiring any sensor-specific modeling or calibration, outperforming a physics-based tactile simulation baseline by 7.5-15%.
Figures & tables
Fig. 1: Instead of training on physics-based sensor simulation, we train RL policies on an oracle sensor available in most simulators without additional sensor setup. A bottlenecked latent reconstruction stage then adapts the policy by reconstructing oracle latents through the information available from real sensors, enabling zero-shot deployment across different sensors (e.g., GelSight Mini and DIGIT) in the real world.
Fig. 2: Overview of Sim2Real via Bottlenecked Latent Reconstruction. Unpaired PFC (sim) and tactile (real) data is used to train bidirectional rectified-flow converters fp→c and fc→p . Stage 1 learns a base policy on PFC without sensor-specific simulation; stage 2 adapts it via bottlenecked latent reconstruction. At deployment, fc→p maps real tactile readings to PFC for the adapted RL policy.
Method
Peg Insertion
Gear Meshing
Nut Threading
Avg
Max
Avg
Max
Avg
Max
SBLR (Ours) ↑
87.4%
93.0%
86.5%
91.0%
75.9%
80.9%
DCP [ 2 ] ↑
22.5%
28.1%
25.1%
56.3%
35.7%
43.0%
OT [ 29 ] ↑
72.9%
79.6%
75.4%
89.1%
52.3%
55.1%
No Tactile ↑
49.2%
57.4%
32.0%
44.5%
37.5%
49.2%
Ablation (PFC + RF) ↑
80.3%
88.7%
83.3%
91.0%
48.2%
56.6%
TABLE I: Zero-shot success rate (%) in the proxy-real environment (256 episodes).
Fig. 3: Real-world hardware setup. (a) and (b) shows the setup for data collection. (c) and (d) shows the setup for the policy deployment.
Method
GelSight Mini
DIGIT
Peg
Gear
Peg
Gear
SBLR (Ours) ↑
92.5%
97.5%
92.5%
85.0%
Ablation (PFC + RF) ↑
85.0%
90.0%
75.0%
75.0%
TacSL [ 10 ] ↑
77.5%
82.5%
77.5%
77.5%
TABLE II: Zero-shot success rate (%) on hardware (40 episodes).
Tactile sensing provides direct measurements of contact interactions that are essential for robotic manipulation. However, current simulators lack the fidelity to faithfully model the complex deformation and transduction mechanics of tactile sensors, severely hindering sim-to-real transfer in robot learning pipelines. To address this challenge, we propose a multi-modal representation learning framework that aligns heterogeneous tactile modalities within a shared latent space, eliminating the need for accurate raw-signal simulation while preserving relevant contact information. Our approach employs modality-specific encoders to project diverse tactile observations, such as simulated penetration depth and real-world capacitance, into a common embedding space. The model is trained using self- and cross-reconstruction objectives alongside contrastive alignment, encouraging modality-invariant yet information-rich representations. We evaluate the learned embeddings on indenter shape identification, force prediction, and geometric reconstruction tasks, training exclusively in simulation and testing directly on real sensor measurements. Our results demonstrate zero-shot sim-to-real transfer across physically dissimilar representations. Furthermore, incorporating multi-physics simulation modalities yields more informative embeddings that transfer across diverse downstream tasks, demonstrating a 16.7% reduction in force prediction error and a 45.8% reduction in shape reconstruction error. Finally, we release an efficient Warp-based implementation of a penalty-based tactile simulation model for Isaac Lab, enabling scalable tactile data generation.
Arunim Joarder, Arjun Bhardwaj, René Zurbrügg +6
Robotic Systems Lab, ETH Zürich · ETH AI Center · NVIDIA +1
Tactile sim-to-real learning must bridge simulated contact and device-specific sensor responses while preserving information needed for control. We propose a factorized tactile representation and control framework that maps normal force and contact patch to an effective contact response recoverable from sensor readings. The response is separated into contact geometry, force distribution, and temporal contact change, with representation-specific encoding and randomization. A Tactile Gated Policy preserves these representations separately through control and operates over all mask configurations without retraining. We evaluate the approach through response reconstruction, spatial alignment, force regulation, and contact-rich adversarial peg insertion in simulation and the real world, enabling the utility and transfer reliability of different tactile representations to be assessed independently. The approach achieves <1 mm contact localization, 1.69 N force-tracking error on unseen geometries, and a 35% improvement in real-world adversarial peg insertion over the unfactorized response, with different tactile representations benefiting different interactions.
Siqi Shang, Bianca Aumann, Tye Brady +2
Amazon Fulfillment Technologies & Robotics, Westborough, MA, USA. · Department of Electrical and Computer Engineering, The University of Texas at Austin, Austin, TX, USA.
Blind grasping with a dexterous hand is a crucial manipulation capability. Nevertheless, learning such tactile-only policies for real robots remains challenging due to the tactile sim-to-real gap and the limited expressiveness of sparse tactile signals. To bridge this gap, we propose a framework for tactile-only blind grasping that is deployable on a physical multi-fingered robotic hand. Our approach combines three key components. First, we introduce a Real2Sim tactile calibration pipeline that constructs a contact-calibrated digital-twin simulator capable of reproducing real tactile signals. Second, we improve the expressiveness of sparse tactile observations using a layout-aware tactile encoder, which incorporates sensor-geometry priors through self-supervised pretraining. Third, to improve generalization to unseen objects, we train object-specific reinforcement-learning experts in the calibrated simulator and aggregate their successful grasp trajectories into a tactile-conditioned Diffusion Policy. We evaluate our method on a physical LEAP Hand equipped with distributed tactile sensing across 10 seen and 10 unseen objects. The deployed policy achieves a 27% real-world grasp success rate across all 20 objects, without real-world grasping demonstrations or visual input. Simulation ablations show that layout-aware tactile pretraining improves grasping performance, while sensing-level evaluations confirm that Real2Sim calibration increases the consistency of tactile contact events between simulation and hardware. Together, these results suggest that contact-event calibration, geometry-aware tactile representation learning, and diffusion-based policy aggregation provide an effective path toward tactile-only blind grasping on real dexterous robotic hands. Project page:Dex-Blind-Grasp.github.io.
Shengcheng Luo, Xiyan Huang, Zhe Xu +3
1ShanghaiTech University · 2Beijing Institute for General Artificial Intelligence