Generalized Audio-Driven Synthesis of Precise Drummer Motion
Organizations: DisneyResearch|Studios, Switzerland · The Blavatnik School of Computer Science and AI, Tel-Aviv University · ETH Zürich, Switzerland
Abstract
Music-driven character animation enables and enhances transformative applications in entertainment and interactive education. However, synthesizing realistic drumming motion from audio remains challenging due to the inherent tension between high-acceleration dynamics and the need for extreme spatial-temporal precision. Existing approaches, often reliant on motion matching or MIDI input, struggle with generalizing to diverse real-world audio. Moreover, the field lacks standardized evaluation metrics capable of distinguishing precise drumming from noisy motion. In this paper, we introduce a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integrity from drumstick precision, thus enabling centimeter-level stick precision without sacrificing natural body dynamics. Additionally, leveraging our own dataset and data augmentation strategy, the model generalizes to non-curated, in-the-wild audio. To rigorously evaluate performance, we propose two novel metrics: an impact-to-target distance to quantify spatial precision and an audio-motion correlation score to assess temporal alignment. Our quantitative analysis and user studies demonstrate that our system generates high-quality motion that is often indistinguishable from ground-truth performances.
Figures & tables
| Component | Rot. Only (cm) | Ours (cm) |
|---|---|---|
| Snare | 14.5 | 0.5 |
| High tom (L) | 5.0 | 1.2 |
| High tom (R) | 8.2 | 3.0 |
| Floor tom | 6.4 | 3.3 |
| Mean (drums) | 8.5 | 2.0 |
| Hi-hat | 2.5 | 1.3 |
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Human Motion Generation
Human motion generation creates articulated movement from language, audio, video, spatial constraints, or interaction goals.
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