Learning Hierarchical Skill Policies with Offline Quality-Diversity Reinforcement Learning
Organizations: The University of Tokyo · RIKEN Center for Advanced Intelligence Project
Abstract
Recent studies investigate how to leverage pre-collected datasets to improve the policy performance and sample efficiency of RL. One promising approach to achieve this goal is to employ a two-stage strategy: In the first stage, diverse skills are extracted as a low-level policy from a given dataset, and a high-level policy is trained to solve a specific task in the second stage. Typically, extraction of the low-level policy is performed based on unsupervised learning such as trajectory VAE. However, a limitation of this approach is that the quality of the low-level policy highly depends on the quality of the dataset. To address this issue, we introduce QDOS (Quality-Diversity Offline Skill learning), a unified pipeline for robust offline-to-online learning. Our approach incorporates an Advantage-Weighted Quality-Diversity pretraining objective, which weights the skill extraction and diversity objectives by the estimated advantage of each trajectory segment. This approach allows the model to extract diverse and high-value skills. By providing robust and task-relevant skill representations, QDOS significantly improves the quality of the embedded skill space used by the low-level policy. We further integrate this with a dual dataset reuse strategy, where offline data is used both for skill pretraining and for populating the online replay buffer via pseudo-labeling. Experiments demonstrate that QDOS significantly outperforms strong baselines in structured manipulation tasks and unstructured locomotion tasks, confirming its ability to accelerate exploration and improve final returns in challenging sparse-reward domains.
Figures & tables
| Environment | BC [ 11 ] [ 26 ] | IQL [ 11 ] [ 26 ] | SUPE | QDOS ( ) | QDOS ( ) |
|---|---|---|---|---|---|
| antmaze-large | |||||
| antsoccer-arena | |||||
| humanoidmaze-medium | |||||
| kitchen-mixed | 51.5 | 51.0 | |||
| kitchen-partial | 38.0 | 46.3 | |||
| scene-task1 |
| Environment | Method | Steps |
|---|---|---|
| antmaze-large | SUPE | |
| QDOS ( ) | ||
| humanoidmaze | SUPE | |
| QDOS ( ) | ||
| scene | SUPE | |
| QDOS ( ) |
Reinforcement Learning
Reinforcement learning studies how agents learn sequential decisions from rewards and interaction, balancing exploration, performance, safety, and adaptation.
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