DiGS-Avatar: Single-Image Animatable 3D Human Reconstruction via UV-Space Diffusion
Organizations: Key Laboratory of Media Audio and Video (Communication University of China), Ministry of Education, Beijing 100024, China · School of Intelligence Science and Technology, Nanjing University, Nanjing 210023, China
Abstract
Single-image 3D human reconstruction often suffers from over-smoothed textures and geometric inconsistencies. While diffusion models improve generative quality, their reliance on multi-view synthesis prior to 3D reconstruction is computationally expensive and prone to view inconsistency. We propose DiGS-Avatar, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design. To capture accurate spatial structure, we introduce a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion student. Treating this inferred latent as a robust structural skeleton, our method injects high-level semantic features to accurately recover fine textural details without disrupting spatial integrity. The refined representation is then decoded into 3D Gaussian primitives. Extensive experiments demonstrate that DiGS-Avatar achieves state-of-the-art or highly competitive visual fidelity and zero-shot generalization, while reconstructing a fully animatable 3D avatar in just 0.71 seconds. Code is available at https://github.com/KLMAV-CUC/DiGS-Avatar.
Figures & tables
| Methods | HuGe100K [ 51 ] | THuman 2.1 [ 50 ] | 2K2K [ 8 ] | ||||||
|---|---|---|---|---|---|---|---|---|---|
| PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | |
| SIFU [ 48 ] | 18.44 | 0.921 | 0.095 | 16.82 | 0.926 | 0.095 | 18.54 | 0.931 | 0.091 |
| Human3Diffusion [ 44 ] | 18.09 | 0.893 | 0.101 | 15.67 | 0.902 | 0.105 | 19.29 | 0.908 | 0.079 |
| IDOL* [ 51 ] | 22.75 | 0.926 | 0.084 | 18.82 | 0.937 | 0.077 | 18.17 | 0.916 | 0.092 |
| LHM* [ 27 ] | 21.76 | 0.919 | 0.065 | 19.62 | 0.931 | 0.072 | 20.67 | 0.918 | 0.073 |
| TRELLIS [ 38 ] | 18.24 | 0.895 | 0.093 | 16.52 | 0.910 | 0.094 | 18.72 | 0.907 | 0.084 |
| Methods | SIZER [ 35 ] | Computational Cost | |||
|---|---|---|---|---|---|
| PSNR | SSIM | LPIPS | Train Time (in GPU hours) | Test Time (s) | |
| SIFU [ 48 ] | 19.30 | 0.905 | 0.101 | - | 30 |
| Human3Diffusion [ 44 ] | 19.14 | 0.904 | 0.088 | 960 | 28 |
| IDOL* [ 51 ] | 21.90 | 0.922 | 0.075 | 768 | 2.25 |
| LHM* [ 27 ] | 23.45 | 0.929 | 0.064 | 2,496 | 5.13 |
| TRELLIS [ 38 ] | 19.94 | 0.916 | 0.078 | 10k | 7.43 |
| Variant | PSNR | SSIM | LPIPS | Variant | PSNR | SSIM | LPIPS |
|---|---|---|---|---|---|---|---|
| Teacher | 26.18 | 0.942 | 0.037 | w/o Teacher | 19.03 | 0.804 | 0.168 |
| w/o GASA | 22.52 | 0.915 | 0.084 | w/ LDM-UNet | 17.39 | 0.790 | 0.204 |
| w/o condition | 23.26 | 0.936 | 0.061 | w/o | 15.98 | 0.785 | 0.226 |
| Ours (full) | 25.32 | 0.940 | 0.039 |
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
| Metric | Geometric Consistency | Texture Clarity | Animation Quality | Overall |
|---|---|---|---|---|
| Preference | 66.6% | 60.0% | 56.6% | 63.3% |
3D Avatar Generation
3D avatar generation creates realistic, controllable digital humans from images, video, text, or other inputs.
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