4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting
Organizations: The Chinese University of Hong Kong · Shanghai Academy of AI for Science · Fudan University
Abstract
Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.
Figures & tables
| Method | Camera | PSNR | SSIM | LPIPS |
|---|---|---|---|---|
| Epona | given | |||
| DriveDreamer-2 | given † | |||
| Envision4D | predicted | |||
| 4DGS-WAM (policy) | given | |||
| 4DGS-WAM (policy) | predicted |
| Method | PSNR | SSIM | LPIPS | dyn-PSNR | dyn-LPIPS |
|---|---|---|---|---|---|
| Point Cloud Reconstruction | |||||
| VGGT- | — | — | |||
| VGGT-SLAM | — | — | |||
| 3DGS Reconstruction | |||||
| 3DGS | |||||
| MonoGS | |||||
Appendix figures & tables1 asset
Supplementary material from the paper’s appendix.
Appendix
| Symbol | Meaning |
|---|---|
| Current time, target time, and prediction horizon | |
| RGB observation at time and rendered future prediction | |
| Reconstructed 4DGS, active snapshot, and predicted future state | |
| Object-specific Gaussian subset and static Gaussian bank | |
| Reconstructed 4DGS, object associations, and center trajectories | |
| Dynamic scene objects and policy actors, where |
World Action Models
World Action Models connect predictions of how scenes change under action to executable policies for robots, vehicles, and other embodied agents.
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