Organizations: Southern University of Science and Technology, Shenzhen, China · PICO, ByteDance, Beijing, China · Zhejiang University, Hangzhou, China · Fudan University, Shanghai, China · Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China
Multi-object removal in 3D scenes is challenging due to severe occlusions, semantic entanglement, and the difficulty of maintaining geometric and multi-view consistency. Existing 3D Gaussian Splatting (3DGS) methods perform well for single-object editing but scale poorly to multi-object scenarios, often requiring repetitive optimization and yielding unstable geometry in removed regions. We propose CoGeo-GS, a concept-driven framework for controllable multi-object removal in 3D scenes. CoGeo-GS assigns concept-aware semantic tags to Gaussians, enabling flexible object selection and reducing interference between foreground objects and background structures within a single optimization stage. To recover plausible geometry, we introduce a geometry-aware completion pipeline that combines monocular depth priors with diffusion-based refinement and boundary-aligned blending. A geometry-regularized refinement strategy further stabilizes reconstruction and preserves multi-view consistency. Experiments demonstrate that CoGeo-GS outperforms existing methods in visual quality and reconstruction fidelity.
Figures & tables
Fig. 1: Overview of the CoGeo-GS framework. (a) We first distill text-driven segmentation masks into 3D Gaussians to assign object-level identities. (b) Then, geometric voids are completed by conditioning a latent diffusion model on scale-aligned monocular depth priors (depth anchors) and VAE-encoded RGB latents. (c) The completed geometry is fused with the background via overlap-aware pruning. (d) A two-stage refinement strategy first optimizes appearance, then geometric constraint was subsequently employed to eliminate inconsistencies in fusion seams while preserving structural integrity.
Method
Task 1: Multi-Object Removal
Task 2: Single-Object Removal
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
GaussianEditor [ 2 ]
22.4
0.742
0.284
31.6
24.1
0.781
0.247
28.4
InFusion [ 10 ]
24.8
0.803
0.213
24.9
26.5
0.831
0.186
21.7
Gaussian Grouping [ 22 ]
25.6
0.821
0.198
22.8
27.3
0.847
0.172
19.6
SPIn-NeRF [ 13 ]
24.9
0.812
0.221
23.7
26.8
0.842
0.189
20.9
CoGeo-GS (Ours)
28.9
0.882
0.086
11.4
30.7
0.903
0.072
9.8
TABLE I: Quantitative comparison on multi-object and single-object removal tasks. Higher PSNR and SSIM indicate better rendering fidelity, while lower LPIPS and FID indicate better perceptual quality.
Fig. 2: Qualitative comparison on multi-object removal. We compare CoGeo-GS with GaussianEditor, InFusion and Gaussian Grouping in a consistent view.
Fig. 3: Qualitative comparison on single-object removal. We compare CoGeo-GS with SPIn-NeRF and InFusion in a consistent view.
Method
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
w/o concept-aware masking
26.85
0.851
0.112
16.90
w/o depth guidance
25.97
0.832
0.128
18.40
Full model (Ours)
28.90
0.882
0.086
11.40
TABLE II: Ablation study on the multi-object removal benchmark.
Fig. 4: Ablation study. Without concept-aware masking, residual artifacts persist in the edited regions. In the absence of depth guidance, the predicted depth map leads to blurred shadows and degraded structure in occluded areas.
Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.
Xianliang Huang, Chen Xiao, Yuanxiang Ni +5
PICO, ByteDance Inc. · Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences · Fudan University
3D object removal aims to remove target objects from reconstructed scenes and complete the geometry and appearance of occluded regions. Existing NeRF- and 3DGS-based methods typically inpaint 2D images to guide 3D completion. However, complex multi-object layouts limit the surrounding context visible in each view, making 2D inpainting prone to artifacts. Inconsistent completions across views also introduce conflicting supervision and blurry reconstructions. We propose 3D Gaussian Multi-Object Removal via Texture-Space Inpainting (3DTexMOR). Our key idea is to perform inpainting in a unified texture space shared by all views. By combining complementary observations, this space provides richer context for recovering missing regions and promotes cross-view appearance consistency. We aggregate multi-view observations into texture maps, inpaint the missing regions, and reproject the completed maps into camera views to supervise Gaussian scene completion. To avoid the influence of view-dependent highlights and reflections, we decompose appearance and aggregate view-independent intrinsic attributes instead of RGB colors. We further introduce geometrically regularized Gaussian completion to constrain the geometry of the completed regions. Extensive experiments demonstrate visually plausible completions and state-of-the-art multi-object removal performance, improving PSNR by 5.8 dB and reducing LPIPS by at least 22% compared with existing methods.
3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segmentation masks and are inherently constrained to object removal tasks. We propose CoIn, a novel framework that bridges 2D inpainting models and 3DGS through a multi-stage consistency pipeline. Our approach first generates initial inpainted images using a diffusion model, enabling the use of arbitrary-shaped masks and diverse tasks like object insertion. We then introduce Reference Adaptive GS with Feature Attention to reconstruct a coarse 3D scene by adaptively weighing towards a reference view (2D -> 3D). This 3D representation provides geometric guidance to the diffusion process via GS-based Reference Feature Warping, ensuring multi-view consistency (3D -> 2D). Finally, a Texture-Enhancing Discriminator refines the 3D scene to achieve high photometric realism (2D -> 3D). Experiments show that CoIn, effectively leveraging bidirectional information flow, achieves state-of-the-art performance and effectively handles both object removal and object insertion with flexible mask input.
Hana Kim, Minje Kim, Tae-Kyun Kim
LG Electronics, Seoul, South Korea · KAIST, Daejeon, South Korea