cs.AIAug 28, 2026

GOD: Govern, Observe, and Direct - A Real-Time Control Room for Agent Societies

Authors: Yige Luo, Ran Guan

Organizations: Laboratories, Huawei

Abstract

Generative-agent systems are easier to start than to inspect. A run can contain many agents, locations, messages, commands, and model calls, yet the operator often gets either a finished replay or raw logs. That makes it hard to ask why an agent moved, test a small intervention, or package a run for another researcher. GOD is a local-first control room for agent societies. From the same browser workflow, an operator can issue targeted questions or interventions and inspect the resulting replay state. The system combines a setup wizard, Agent Studio, Map Studio, a spatial replay interface, Ask and Intervene commands, and portable experiment, map, and agent packs. Its technical contribution is the command and artifact loop: live controls and replay evidence share the same operator command model, while package contracts separate scenario, map, and profile data from local runtime state. The public release includes hosted Smallville-style and PKU replays, the open-source repository, and downloadable packs. We evaluate this path on 15 completed run slots. Across the 14 intervention runs, 78 of 84 target-agent checks recorded the commanded destination, and 169 of 182 state answers matched a saved location or action string.

Figures & tables

Explore similar work

Aug 24, 2025

Computational Multi-Agents Society Experiments: Social Modeling Framework Based on Generative Agents

Computational social science has developed descriptive, interpretative, and predictive modeling, but comprehensive modeling combining in-world human intervention with outcome forecasting remains underexplored. Generative agent-based platforms scale populations or reproduce complex scenarios, but researchers typically act through setup, external controls, or post-hoc analysis rather than in-world roles. We introduce Computational Multi-Agent Society Experiments (CMASE), a generative agent-based framework for in-world researcher participation and traceable interventions at runtime. Treating simulation as a simulated ethnographic field, CMASE supports (1) real-time human-computer interaction to study intervention processes; (2) controlled experiments with ethnography-inspired observation, interviewing, and interpretation; and (3) forward exploration of intervention trajectories and downstream responses. CMASE combines LLM-driven perception, memory, and emotion; a composable environment built from texture and area maps; and researcher roles spanning observation, interviewing, participation, and intervention, so that interventions enter as social events rather than exogenous parameters. We replicate two published field studies from different disciplines: urban greenery and social fragmentation, and cooperation in a public goods game, using two substantially different language models. CMASE reproduces reported statistical patterns and provides process-level records for mechanism-oriented interpretation. A controlled comparison shows that embedded social interventions leave observable, auditable processes that parametric manipulation does not. These findings highlight CMASE's methodological value for studying interventions in small- and medium-scale social settings and its interdisciplinary potential. The official code is available at: https://github.com/armihia/CMASE.
Aug 2, 2026

What Could the Agent See at 19:05? Generating Temporal Enterprise Scenarios from Real Research and Replaying Them to Evaluate Agents

Enterprise AI agents act across many apps whose data changes continuously, so an answer is correct only relative to what data existed and who could see it at the moment it was asked. Offline evaluation today grades against a single static snapshot, effectively the end of the episode. So, it can only evaluate one situation, the final one, even though every earlier moment of the episode is a different situation that invites its own realistic questions with its own correct answers. Recreating each of those moments as a separate snapshot would mean re-provisioning a whole tenant per instant, which is prohibitively costly; and even a single snapshot leaks future state hidden inside records and cannot represent the multi-app, time-ordered way real work happens. Our system closes two gaps at once: it generates a realistic, persona-driven, temporally-evolving enterprise world from real research, and replays that world at any chosen moment to evaluate any pluggable agent. A schema-inferred temporal description drives a deterministic-plus-LLM rebuild of each record's past state; because the queryable moments are finite, all rebuilds are precomputed into a compact difference cache, making evaluation a fast, reproducible lookup with no model in the path. We describe the design, an architecture spanning both flows, and early experience evaluating enterprise agents.
Jun 11, 2026

AgentSociety 2: An Integrated Research Environment for Executable Social Science

AI scientist systems are beginning to automate parts of scientific research, but social science poses a distinct challenge: its objects of inquiry are not merely datasets or laboratory protocols, but integrated social processes involving situated participants, interaction contexts, interventions, and outcomes. Yet a critical link is missing: existing systems either assist isolated research tasks or simulate agents as experimental subjects, leaving the research workflow and simulated society decoupled. Here we introduce AgentSociety 2, an Integrated Research Environment for executable social science. It couples two roles of LLM agents in the same runtime: AI social scientists that coordinate literature grounding, hypothesis generation, experiment design, simulation execution, result interpretation, and manuscript drafting; and silicon participants that generate behavioral responses within configurable social environments. This dual-role design turns hypotheses into auditable agent behaviors, environment rules, interventions, and measurements, thereby supporting an end-to-end workflow. Across seven illustrative studies spanning micro-level social-science laboratory experiments, meso-level dynamics in social media, and macro-level urban scenarios, we demonstrate its capacity to support diverse disciplinary questions, reproduce major qualitative patterns from prior studies, identify informative deviations, and enable large-scale simulations through optimized agent-environment interactions. By preserving human researchers' high-level agency while delegating procedural orchestration to agentic systems, it provides a human-in-the-loop and controllable infrastructure for next-generation computational social science, with broader applications in scalable computational social experimentation and AI-enabled social governance platforms.