cs.CVAug 28, 2026

Non-Uniform Quantisation for 3DGS Compression

Authors: Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu

Organizations: Vrije Universiteit Brussel, Brussels, Belgium · Nokia, Antwerp, Belgium

Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.

Figures & tables

Explore similar work

CardsList
  1. GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting

    May 3, 2026Baobing Zhang, Wanxin Sui3DGS CompressionMixed-Precision Quantization

  2. Towards Practical Compression of 3D Gaussian Splatting

    Sep 24, 2026Pengpeng Yu, Yueru Chen, Fei Song +43DGS CompressionEntropy Coding

  3. MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

    Apr 29, 2026Shuzhao Xie, Junchen Ge, Weixiang Zhang +103DGS Compression3D Gaussian Splatting