Diffusion TV is an interactive AI art installation that offers a tangible and embodied experience of diffusion models through a modified CRT TV. By physically manipulating the TV's antenna, audiences control the clarity of AI-generated images and sounds, metaphorically enacting the denoising process that underlies diffusion-based generation. Using the tuning knob, participants switch between three channels featuring AI-generated animals from the Past (extinct species), Present (endangered species), and Future (speculative creatures), situating the interaction within a temporal and ecological narrative. Through continuous audiovisual feedback and physical interaction, Diffusion TV foregrounds the generative process over final outputs, allowing audiences to explore intermediate states as experiential material. Rather than providing explicit technical explanation, the work presents an alternative, embodied mode of explainable AI that invites exploratory engagement with and reflection on generative technologies.
Figures & tables
Figure 1. Content display sequence with antenna interaction: (a) the noisiest image of an animal, (b) an intermediate denoising state as the antenna rotates, (c) the final denoised image with additional information, and (d) when no rotation input is detected, the noisiest image of the next animal appears after a few seconds. Images showing how content updates in response to antenna rotation.
Figure 2. Schematic diagram of Diffusion TV Schematic diagram illustrating components of Diffusion TV, their connections, and data flows, including a Python content generator in Google Colab, a shared Google Drive storage, a Raspberry Pi 5 running a Processing client program and Python sensor module, an HDMI-RF modulator, and a CRT TV with rotary and magnetic encoders.
Figure 3. Diffusion TV installation Image of the Diffusion TV installation where a person is interacting with the work holding the antenna of a CRT TV placed on a pedestal.
Explainable AI (XAI) in creative practice can be less about technocentric explanation and more about enabling artists to inspect modify and debug models as part of making Yet largescale texttoimage diffusion systems are typically presented as opaque endtoend tools limiting this kind of material engagement We argue that even large models can function as creative materials when their internal structure is made visible and manipulable To support this we propose a handson approach to explainability centred on experimentation and intervention We instantiate this approach with a model bending and an interactive (inspection) interface integrated into ComfyUIs nodebased workflow including interactive layer selection and intervention controls Through qualitative and quantitative analysis of bending interventions in Stable Diffusion 15 we show how manipulating specific components of a diffusion pipeline produces relatively consistent families of visual effects allowing artists to build practical layerlevel intuition about how different parts of the model shape generated images
Ahmed M. Abuzuraiq, Philippe Pasquier
School of Interactive Arts and Technology, Surrey, Canada
Diffusion-based text-to-image models can synthesize complex and highly structured visual content, yet the emergence and evolution of semantic structure remain difficult to interpret. Many existing workflows rely on aggregated attention or scalar summaries that separate temporal change from image-space evidence. To address this gap, we present a visual analytics framework for exploring attention dynamics in diffusion models: the step-indexed evolution of token-level cross-attention maps, their temporal concentration, and their spatial relationships. Our approach enables structured analysis of attention behavior across generation steps by integrating quantitative measures with data-driven stage identification in an interactive workflow. Case studies on a structured 60-prompt Stable-Diffusion-class benchmark illustrate recurring, interpretable patterns within this setting and show how linked temporal and spatial views facilitate the observation and discussion of generative processes, supporting more effective human-AI collaboration.
Generative video models have achieved remarkable visual fidelity, yet their prompt-only interface offers thin creative agency and obscures the model's material process from the artists working with it. We present Real-Time AttentionBender, a tool that extends the practice of network bending across the full depth of the video diffusion transformer (DiT) and brings it into live, interactive generation. Built as a plugin within the DayDream Scope ecosystem and wrapping open-source real-time Wan pipelines, the tool exposes self-attention, cross-attention, and the feed-forward network as independently manipulable surfaces, with targeting down to individual diffusion steps, DiT layers, prompt tokens, and hidden neurons. The immediacy of live manipulation affords what we call "material intimacy" with the model: a responsive, near-mechanistic feel for how specific layers and neurons shape generated video. We position the tool as simultaneously an XAIxArts probe into transformer internals and an expressive instrument for discovering aesthetics outside the model's default representational space.
Adam Cole, Rebecca Fiebrink, Mick Grierson
Creative Computing Institute University of the Arts London London, UK