cs.CVSep 5, 2026

PhysWeep: Does a Video Generator Realize the Physics You Ask For?

Authors: Rasul Khanbayov, Hasan Kurban

Organizations: College of Science and Engineering, Hamad Bin Khalifa University, Doha, Qatar

Abstract

Image-to-video generators are often credited with absorbing physical dynamics as implicit world models, a claim the community currently checks with plausibility scores that ask whether a clip looks consistent with real-world motion. Plausibility is the wrong test on its own, because a clip can look natural while encoding the wrong value of the governing physical parameter, and no existing benchmark measures this gap directly. PhysWeep closes it with a fixed, label-free audit, treating a frozen generator as a black box, recovering the realized parameter from generated pixels, and reporting how often generation is trackable at all, how far the realized value sits from the requested one, and which, if either, of the literature's two proposed failure mechanisms the data support. A deterministic-simulator positive control confirms every score is exactly checkable. Applied to three open generators across six sweep axes, PhysWeep finds a specific, reproducible, previously undocumented failure. Conditional on producing trackable motion, two of the three generate confident, well-fit dynamics that converge to one of a small number of fixed, wrong values selected by the sampling seed rather than by the request, reproducing across two independent model families, two physical systems, and an independent tracker. It matches neither the prior reversion nor the case-based clamping the literature anticipates, because the reversion target is seed-conditional rather than a single global default, and a leave-one-out selection rule rejects both; the in-range faithfulness slope is statistically indistinguishable from zero wherever a response is estimable at all. A benchmark averaging over seeds would never see this: each sample is confidently locked to a wrong constant, exactly the failure a plausibility score is structurally blind to. We release the protocol, suite, and analysis code.

Figures & tables

Appendix figures & tables3 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Mar 20, 2026

Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoning

Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos obey the physical laws of the real world? Existing evaluations largely rely on automated metrics or coarse human judgments such as preferences or rubric-based checks. While useful for assessing perceptual quality, these methods provide limited insight into when and why generated dynamics violate real-world physical constraints. We introduce Physion-Eval, a large-scale benchmark of expert human reasoning for diagnosing physical realism failures in videos generated by five state-of-the-art models across egocentric and exocentric views, containing 10,990 expert reasoning traces spanning 22 fine-grained physical categories. Each generated video is derived from a corresponding real-world reference video depicting a clear physical process, and annotated with temporally localized glitches, structured failure categories, and natural-language explanations of the violated physical behavior. Using this dataset, we reveal a striking limitation of current video generation models: in physics-critical scenarios, 83.3% of exocentric and 93.5% of egocentric generated videos exhibit at least one human-identifiable physical glitch. We hope Physion-Eval will set a new standard for physical realism evaluation and guide the development of physics-grounded video generation. The benchmark is publicly available at https://huggingface.co/datasets/PhysionLabs/Physion-Eval.
Oct 19, 2026

PVBench: Quantifying Physical Plausibility in Video Generation with Object-Level Physical Measurements

Recent video generation models produce visually compelling outputs, yet their physical plausibility remains poorly measured. Physical plausibility asks whether generated objects obey geometry, kinematics, dynamics, and conservation laws. Existing benchmarks rely on coarse visual-language model judgments or target embodied world models rather than video generation itself. We introduce PVBench, a physical video benchmark that quantitatively measures the plausibility of generated videos across 46 dimensions organized into seven domains, spanning: i) instruction and semantic fidelity, ii) behavioral and causal consistency, iii) perceptual and temporal quality, iv) geometric and spatial consistency, v) material properties and field states, vi) kinematic and spatiotemporal persistence, vii) and mechanical plausibility with conservation laws. PVBench comprises 600 carefully crafted prompts, of which 30% involve physical embodied agents such as robot arms, humanoids, quadrupeds, and multi-agent systems. For challenging physically tractable dimensions, it pairs each with specialized vision models that derive verifiable, physically grounded measurements, such as object-level 6D pose, metric scale, surface normals, kinematics, and numerical conservation-law residuals. It thus avoids relying solely on subjective scoring, while supporting both text-to-video and image-to-video generation. Finally, we validate the agreement between automatic metrics and human judgments through human evaluation. Meanwhile, we evaluate mainstream open-source and closed-source models and present several insights. By releasing the benchmark, prompts, and calibration protocol, we aim to foster physically grounded video generation.
May 27, 2026

Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation

Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical plausibility of its own outputs. Inspired by proprioception, the biological sense of one's own movement, Proprio treats the model's flow residual under controlled latent perturbations as a self-scoring signal. Samples that are better explained by the generator's learned dynamics induce smaller and more stable residuals. We aggregate this signal across timesteps and perturbations, focus it on motion-relevant regions with a dynamic spatiotemporal mask, and use it for best-of-N search, gradient-based self-refinement, or both. Across text-to-video and image-to-video benchmarks, Proprio consistently improves physical plausibility, outperforming VLM-based scoring, and external world-model baselines in several settings. With TurboWan2.2, Proprio improves Physics-IQ from 32.2 to 37.5 (+16.5%) and VideoPhy2-hard physical commonsense from 45.6 to 55.0 (+20.6%). Human evaluation further shows that raters prefer Proprio-selected or refined videos for physical plausibility in roughly two-thirds of comparisons. These results suggest that frozen video generators contain actionable internal signals for evaluating and improving the physical plausibility of their own outputs.