When Does a Laugh Begin? Structured Annotator Disagreement in Temporal Laughter Localization
Authors: Eyal Hanania, Daniel Arkushin, Naveh Ayal, Jonathan Benvenisti, Amos Bercovich, Elie Zemmour, Sahar Froim
Abstract
Annotators routinely disagree on laughter boundaries and subtle chuckles, yet temporal laughter localization typically evaluates against a single reference annotation. We show that this disagreement is structured rather than random noise. Re-annotating the SMILE-Temporal benchmark (672 videos, 1,683 events) with 3-5 annotators per video (alpha = 0.757), we find systematic patterns: disagreement is 1.73 times larger at offsets than onsets, far more common for chuckles than full laughs (77% vs. 20%), and predictable from event attributes (AUC = 0.831). Evaluating against a single annotator breaks down under this structure: system scores shift by 0.246 F1 depending on the chosen ground truth, correctly ranking systems only 69.7% of the time (vs. 80% against all annotators). We propose a disagreement-calibrated evaluation that scores predictions against the full annotator distribution using conformally calibrated tolerance bands (wider at offsets, 0.727s, than onsets, 0.5s). The per-annotator annotations and analysis code are available at https://github.com/WSCSports/MTLLFM-temporal-laughter-localization.
Detecting laughter in video is essential for affective computing and narrative understanding, yet existing approaches treat it as coarse clip-level classification, failing to capture precise temporal boundaries of brief, transient laughter events. We address this gap with two complementary contributions. First, we introduce UR-FUNNY-Temporal and SMILE-Temporal, fully annotated temporal laughter datasets extending two widely-used humor benchmarks. Our annotations cover over 11,053 videos (78.8 hours) and provide precise onset/offset boundaries for each laughter event, along with rich metadata distinguishing speaker vs. audience laughter, modality dominance (acoustic, visual, or both), and intensity levels. Second, we propose a lightweight weakly-supervised framework for temporal laughter localization. Our architecture combines fixed HuBERT and MAE encoders with temporal softmax pooling and adaptive modality gating, learning fine-grained temporal grounding from clip-level labels without requiring frame-level annotations during training. Experiments across three datasets demonstrate that our approach substantially outperforms multimodal foundation models including Gemini 3 Flash, achieving 99% F1 and 68.1% localization precision on sports broadcast data. Ablations validate each architectural component. Furthermore, our precise temporal tags improve downstream laughter reasoning by 227% on CIDEr, enabling GPT-3.5 to outperform GPT-4o. The code, UR-FUNNY-Temporal and SMILE-Temporal datasets are publicly available at https://github.com/WSCSports/MTLLFM-temporal-laughter-localization.
Laughter is a complex social signal that conveys communicative intent beyond amusement. While prior work has focused on isolated laughter analysis tasks, a comprehensive understanding of laughter in real-world scenarios remains underexplored. Therefore, we introduce SMILE-Next, a dataset for real-world laughter understanding with multimodal textual representations and question-answer annotations across three tasks: laughter detection, laughter type classification, and laughter reasoning. Building upon SMILE-Next, we aim to develop a laughter-specialized large language model capable of nuanced understanding of laughter in real-world contexts. To this end, we propose two key components: laughter-specific Self-Instruct and the Mixture-of-Laugh-Experts (MoLE) framework. Laughter-specific Self-Instruct enhances generalization across tasks and domains by automatically synthesizing diverse laughter-centric instructions. MoLE introduces a task-adaptive expert routing mechanism that dynamically selects specialized experts tailored to each laughter-related task, improving task-specific performance and efficiency. Experimental results show that the combination of our proposed components substantially outperforms multimodal LLM baselines, advancing robust real-world laughter understanding. Project page is at: https://mok0102.github.io/smile-next/.
Laughter is a social non-vocalization that is universal across cultures and languages, and is crucial for human communication, including social bonding and communication signaling. However, detecting laughter in audio is a challenging task, and segmenting is even more difficult. Currently, Machine Learning methods generally rely on costly manual annotation, and their datasets are mostly based on English contexts. Thus, we propose an unsupervised multilingual method that sets up the laughter segmentation task as an anomaly detection of energy-based segmented audio sequences. Our method applies an Isolation Forest on audio representations learned from BYOL-A encoder. We compare our method with several state-of-the-art laughter detection algorithms on four datasets, including stand-up comedy, sitcoms, and general short audio from AudioSet. Our results show that state-of-the-art methods are not optimized for multilingual contexts, while our method outperforms them in non-English settings.
Sofia Callejas, Nahuel Gomez, Catherine Pelachaud +2