cs.MMSep 12, 2026

A Low-Latency Interactive System for Real-Time Video Understanding Based on VLMs

Authors: Punan Dai, Jun Xu, Bingcong Lu, Zhengxue Cheng, Hongwei Hu, Ronghua Wu, Li Song

Organizations: School of Information Science and Electronic Engineering, Shanghai Jiao Tong University, China · Ant Group, Shanghai, China

Abstract

Vision-language models are extending video understanding from offline clip analysis to continuous interactive streaming, but most research still emphasizes model capability rather than deployable low-latency interaction. This paper presents a unified edge-cloud system for real-time video VLM applications. Lightweight phone, smart glasses, PC, and pseudo-replay clients publish video and speech to a server runtime that provides shared ASR/TTS, session orchestration, backend adaptation, response delivery, and archive-backed measurement. The system integrates six representative video VLM backends with streaming or interaction-oriented capabilities and evaluates them across backend runtime, media transport, client-observed latency, and interaction behavior. With suitable backend selection and the WebRTC path, the tested system reaches approximately 0.9 to 1.0 s to first VLM text and 1.3 to 1.5 s to first non-silent TTS audio, while exposing backend adaptation costs and differences in real-time interaction behavior.

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