Deformable 2D Gaussian Splatting for Efficient 4K Video Compression
Organizations: Purdue University, West Lafayette, Indiana, U.S.A.
Abstract
Ultra-High-Definition (UHD) video presents significant challenges for efficient storage and real-time decoding. Learning-based methods, such as Neural Video Compression (NVC) and Implicit Neural Representations (INR), achieve competitive rate-distortion performance but suffer from high decoding latency and excessive memory usage. Meanwhile, Gaussian Splatting has recently attracted attention in the computer graphics community due to its ultra-fast rendering and high-fidelity visual quality. Despite these advantages, its application in video compression remains largely unexplored. To bridge this gap, we propose a real-time video compression framework that represents and compresses a Group of Pictures (GOP) using a coarse-to-fine multi-scale 2D Gaussian Splatting (2DGS) structure coupled with a lightweight deformation network. Experiments demonstrate that our method delivers rate-distortion performance in LPIPS that surpasses H.265 and other state-of-the-art learning-based video compression methods. Our work demonstrates the potential of Gaussian Splatting as a practical solution for efficient high-resolution video compression.
Figures & tables
| Method | Bpp | Enc FPS | Dec FPS | VRAM (MB) |
|---|---|---|---|---|
| DCVC-HEM [ 16 ] | 0.038 | 0.31 | 0.53 | 21832 |
| HiNeRV [ 13 ] | 0.037 | 0.001 | 0.17 | 5073 |
| C3 [ 12 ] | 0.039 | 0.00002 | 18.58 | 20909 |
| DCVC-RT [ 10 ] | 0.038 | 9.41 | 10.13 | 2941 |
| GSVC [ 24 ] | 0.043 | 0.0006 | 322.64 | 464 |
| Gsvc [ 19 ] | 0.038 | 0.0009 | 21.46 | 14276 |
| Model | PSNR | Dec FPS | VRAM (MB) |
|---|---|---|---|
| Ours full model | 36.18 | 247.21 | 912 |
| w/o Optical flow | 36.02 | 247.19 | 912 |
| w/o Multi-stage training | 35.84 | 247.19 | 912 |
| w/o spatial-temporal encoder | 35.01 | 176.34 | 2087 |
| w/o Multi-scale GS | 34.29 | 354.16 | 2024 |