Organizations: Korea Advanced Institute of Science and Technology (KAIST)
Abstract
Flow-based policies offer an expressive representation for online reinforcement learning, but conventional flow matching requires samples drawn from the distribution to be modeled. This poses a challenge when the desired action distribution is defined only implicitly by a Q-function, since directly sampling actions from the resulting distribution is generally intractable. We propose Refinement-Based Flow Policy Optimization (RFPO), a novel framework for training a flow policy in online reinforcement learning by alternating between Q-guided sample refinement and self-target flow matching. RFPO first generates actions from Gaussian noise using the current flow policy and then uses a finite-step stochastic refinement procedure to move them toward an energy-based distribution induced by the Q-function. Each refined action is then paired with its corresponding initial noise sample and used as a fixed target for flow-matching training. By repeatedly refining its own outputs and learning from the resulting targets, RFPO incorporates Q-guidance into the policy without requiring direct samples from the target distribution, while retaining the capacity to represent multiple action modes. We further provide a theoretical analysis of the distributional dynamics induced by RFPO. Across six continuous-control tasks, RFPO matches or outperforms a standard Gaussian-policy baseline on almost every task. Experiments on six synthetic two-dimensional target distributions with diverse geometries demonstrate that RFPO captures complex multimodal structure without mode collapse.
Generative policies based on expressive model classes, such as diffusion and flow matching, are well-suited to complex control problems with highly multimodal action distributions. Their expressivity, however, comes at a significant inference cost: generating each action typically requires simulating many steps of the generative process, compounding latency across sequential decision-making rollouts. We introduce flow map policies, a novel class of generative policies designed for fast action generation by learning to take arbitrary-size jumps including one-step jumps-across the generative dynamics of existing flow-based policies. We instantiate flow map policies for offline-to-online reinforcement learning (RL) and formulate online adaptation as a trust-region optimization problem that improves the critic's Q-value while remaining close to the offline policy. We theoretically derive FLOW MAP Q-GUIDANCE (FMQ), a principled closed-form learning target that is optimal for adapting offline flow map policies under a critic-guided trust-region constraint. We further introduce Q-GUIDED BEAM SEARCH (QGBS), a stochastic flow-map sampler that combines renoising with beam search to enable iterative inference-time refinement. Across 12 challenging robotic manipulation and locomotion tasks from OGBench and RoboMimic, FMQ achieves state-of-the-art performance in offline-to-online RL, outperforming the previous one-step policy MVP by a relative improvement of 21.3% on the average success rate.
We present Reflow-regularized Flow Matching Policy Gradients (ReFPO), a simple online RL method that adds explicit Reflow regularization to FPO for efficient flow-based control. We uncover a key structural property: the gradient updates in Flow Matching Policy Gradients (FPO) can be interpreted as an implicit advantage-weighted Reflow process, providing a new geometric perspective on flow-based policy gradients. Building on this insight, ReFPO introduces an explicit geometric regularizer that can be implemented with a single line of code change without incurring additional computational overhead or auxiliary distillation stages. By synergizing advantage-guided updates with path rectification, our method reduces CFM proxy-ratio spikes, stabilizes PPO-style training, and enables high-fidelity one-step inference that often matches or exceeds multi-step performance. We experimentally demonstrate that ReFPO improves average performance and discretization robustness across GridWorld, MuJoCo Playground, and high-dimensional Humanoid Control tasks, providing a scalable and stable approach for generative policies in complex physical simulations.
We present an online reinforcement learning (RL) algorithm for fine-tuning flow-matching policies in continuous-control problems. Our key insight is to view RL-based policy improvement as a transport of action densities towards regions of high reward, which naturally aligns with the transport formulation of flow matching models. Prior methods either approximate the current or optimal policy distribution or resort to distillation, which introduces biased gradients or sacrifices multimodal modeling capacity. In contrast, our approach for RL with Density Transport, which we name \emph{RLDT}, constructs a transport field from a maximum-entropy RL objective using Stein Variational Gradient Descent (SVGD). Then, it finetunes a pretrained flow matching policy to align with this field. Training with this alignment objective is nontrivial because flow-matching policies generate actions via a multi-step process, making direct gradient-based optimization challenging. To overcome this challenge and stabilize training, we approximate policy actions from intermediate denoising steps via expected-target estimation. This allows the transport-field update to propagate into the network parameters without unstable backpropagation through time. Experimental results demonstrate that RLDT outperforms competitive baselines in reward quality and convergence speed. This performance holds across diverse continuous-control tasks, encompassing both dense and sparse rewards, as well as state- and vision-based long-horizon robot manipulation. The project webpage is \href{https://rpfey.github.io/rldt/}{https://rpfey.github.io/rldt/}.