Large-scale routing often requires visiting clusters of nodes in a prescribed order, giving rise to the Ordered Clustered Traveling Salesman Problem (OCTSP). Optimizing each cluster independently seems natural, but misses non-local dependencies. We introduce the COMPASS algorithm for OCTSP, which combines search with learning-accelerated routing by orchestrating parallel sub-solvers. COMPASS has no quality ceiling and its solutions keep improving with compute. It exploits the clustered structure, and can reach exact solutions in time exponential in cluster size rather than instance size. Empirically, COMPASS consistently outperforms alternative methods. Unlike common large-scale routing solvers, COMPASS consumes general distance matrices and is not limited to coordinate inputs. We demonstrate scaling to 100K synthetic nodes and to 28.5K real e-commerce nodes. To our knowledge, the latter is the largest reported routing solution over asymmetric distances, 9x beyond established ATSP benchmarks.
The traveling salesman problem (TSP) is a canonical NP-hard combinatorial optimization benchmark that tests the representational capacity and generalization of neural solvers. While non-autoregressive (NAR) approaches offer parallel inference, they often lack sufficient geometric inductive bias and stable training signals, leading to degraded performance under cross-scale and cross-distribution shifts. We propose GeoRouteNet, a geometry-enhanced NAR neural solver for Euclidean TSP. On the model side, GeoRouteNet incorporates centered node features, learnable radial distance basis functions, distance-aware graph attention with explicit edge messaging, LayerNorm-SwiGLU feed-forward blocks, and cross-layer attentive residual mixing. On the training side, we design multi-candidate self-comparison reinforcement learning (MCS-RL), which samples multiple candidate tours per instance, constructs adaptive baselines from greedy and peer candidates, and adds winner-candidate guidance with annealed entropy regularization. On 10,000 random TSP50 instances, GeoRouteNet achieves a 0.32% optimality gap under Beam-1000 decoding. On TSP100, the gap is 1.26%. On 27 stratified TSPLIB EUC_2D instances, the overall gap drops from 17.12% (NAR4TSP reproduction) to 3.60%, while batch inference throughput substantially exceeds that of Concorde and LKH3. Ablation studies confirm that geometric structure enhancement and multi-candidate training are complementary: structure improvements dominate cross-distribution gains, while MCS-RL further stabilizes solution quality when paired with a strong geometric encoder.
Large-scale Capacitated Vehicle Routing Problems (CVRPs) are commonly solved by partitioning customers into smaller routing problems that can be optimized independently. While this substantially reduces computational complexity, independently constructed routing solutions may leave some customer demand unserved even when sufficient resources exist elsewhere in the fleet. We present Collaborative Routing Constructors (CoRC), a routing framework that enables independently solved subproblems to exchange customers and vehicles during optimization rather than relying solely on a fixed partition or a subsequent global re-optimization stage. Computational experiments on AGS benchmark instances and synthetic instances containing up to 200,000 customers compare CoRC against independent routing, post-routing global re-optimization, and state-of-the-art, end-to-end routing frameworks. Across all evaluated partitioning strategies, CoRC consistently constructs feasible routing solutions where competing partition-based methods do not. Furthermore, it remains effective on problem instances for which the evaluated end-to-end routing frameworks did not produce solutions under the same computational budget. These results demonstrate that collaboration between routing subproblems provides a robust and scalable approach for feasible large-scale route construction.
Although Vehicle Routing Problems (VRP) are essential to many real-world systems, they remain computationally intractable at scale due to their combinatorial complexity. Traditional heuristics rely on handcrafted rules for local improvements and occasional \textit{jumps} to escape local minima, but often struggle to generalize across diverse instances. We introduce \textbf{COAgents}, a cooperative multi-agent framework that models the search process as a graph: nodes represent solutions, and edges correspond to either local refinements or large perturbations for diversification (i.e., jumps). A \textit{Partial Search Graph} (PSG) is dynamically constructed during search, enabling COAgents to train a Node Selection Agent and a Move Selection Agent to guide intensification, and a Jump Agent to trigger well-timed explorations of new regions. Unlike end-to-end learning approaches, COAgents cleanly separates problem-agnostic search control from compact domain-specific encoding, facilitating adaptability across tasks. Extensive experiments on the CVRP and VRPTW benchmarks show that COAgents remains competitive with several learn-to-search baselines on CVRP and sets a new state of the art among learning-based methods on the more challenging VRPTW instances, reducing the gap to the best-known solutions by 14% at N=100 and 44% at N=50 relative to the strongest neural solver (POMO), and by 21% and 40% respectively relative to ALNS. Code is available at https://github.com/mahdims/COAgents.
Oleksandr Yakovenko, Mahdi Mostajabdaveh, Cheikh Ahmed +4