cs.LGSep 18, 2026

IncentRL: The Trade-Off Between Preference Guidance and Task Performance

Authors: Xuening Wu, Yanlan Kang, Shenqin Yin

Organizations: Fudan University

Abstract

Preference-based reward shaping can guide reinforcement learning, but adding preference signals to the reward may unintentionally change the task being optimized. We address this problem with IncentRL, a framework that introduces preference guidance while explicitly characterizing its effect on external-task performance. IncentRL adds a Kullback--Leibler (KL) penalty between a specified outcome distribution and a preferred distribution. For finite discounted Markov decision processes with bounded shaping costs, we derive an external-value perturbation bound, establish a sufficient strict-action-gap condition for preserving the original optimal policy, and characterize the large-weight regime through discounted cumulative preference cost. Exact examples clarify the limits of these guarantees, including tied optima and support mismatch. We study a practical implementation using a hand-designed, distance-based outcome proxy, a fixed preference distribution, and score-weighted coefficient search. On MiniGrid DoorKey-8x8, the reported three-seed mean success rate after two million training steps reaches 98% with coefficient 0.01, compared with 90.5% for the reported zero-coefficient baseline, while the search progressively shifts toward smaller coefficients. Together, these results provide a principled view of the central trade-off in preference-based RL: using additional guidance to improve learning without excessively distorting the original task objective. The current experiments remain descriptive and do not yet isolate KL shaping from simpler alternatives.

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Oct 16, 2026

Reason-guided Human Reward Modeling for Preference-based Reinforcement Learning

Reinforcement learning (RL) policies optimized for task rewards may produce behaviors that are efficient but misaligned with human expectations, safety preferences, or intent. This paper presents a reason-guided preference-based reinforcement learning (PbRL) framework that learns a human reward model from trajectory-level feedback. In addition to preference labels, the framework incorporates reason tags explaining why a behavior is preferred, enabling the learned reward to capture both human choices and their underlying rationale. Compared with preference-only reward learning, the reason-guided formulation provides additional supervision for learning human-aligned rewards and improves the interpretability of the resulting policy. The learned human reward is combined with the environment reward during policy optimization, allowing the agent to improve task performance while producing more interpretable, human- aligned, and preference-sensitive behavior
May 18, 2026

General Preference Reinforcement Learning

Post-training has split large language model (LLM) alignment into two largely disconnected tracks. Online reinforcement learning (RL) with verifiable rewards drives emergent reasoning on math and code but depends on a programmatic verifier that cannot reach open-ended tasks, while preference optimization handles open-ended generation yet forgoes the continuous exploration that powers online RL. Closing this gap requires a verifier for open-ended quality, but a scalar reward model is the wrong shape for the job. Quality is multi-dimensional, and any scalar score is an incomplete proxy that lets online RL collapse onto whichever axis the score is most sensitive to. We turn instead to the General Preference Model (GPM), which embeds responses into kk skew-symmetric subspaces and represents preference as a structured, intransitivity-aware comparison. Building on this, we propose General Preference Reinforcement Learning (GPRL), which carries the kk-way structure through to the policy update. GPRL computes per-dimension group-relative advantages, normalizes each on its own scale so no axis can dominate, and aggregates them with context-dependent eigenvalues. The same structure powers a closed-loop drift monitor that detects single-axis exploitation and corrects it on the fly by reweighting dimensions and tightening the trust region. Starting from Llama-3-8B-Instruct\texttt{Llama-3-8B-Instruct}, GPRL reaches a length-controlled win rate of 56.51%56.51\% on AlpacaEval~2.0 while also outperforming SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench by resisting reward hacking across extended training runs.
May 31, 2026

From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning

Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically follow a two-stage pipeline, first learning a reward or preference model from labeled preferences and then performing offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL) from the zero-shot RL literature, and propose a new training framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and fine-tuning using preference data. Through extensive experiments and ablations, we show that our method achieves superior preference efficiency over offline PbRL baselines. This work is the first to connect RFRL with PbRL, highlighting its potential as a feedback-efficient solution. Our code is publicly available at https://github.com/rl-bandits-lab/FB-PbRL.