Vision-based gesture control accepts commands from any hand in the camera field of view, which is unsafe in shared indoor spaces. This paper presents IGate, an identity-gated control stack that includes gesture control and face tracking, in which commands are admitted only when an enrolled operator is verified. The system performs few-shot user enrolment from 20 initial face frames, without prior user-specific training: verification compares an embedding of the current face crop against the enrolled template by cosine similarity, while face tracking uses proportional correction. Gesture control is achieved by classifying extracted hand landmarks using an RBF-SVM trained on a custom dataset. Additionally, a hierarchical finite-state machine handles mode selection, default, and fallback behaviours. The approach is tested on a DJI Tello EDU, each component evaluated offline and in-flight across 270 trials (149 flown). Face verification yields a 0.32% offline equal error rate versus 19.3% in-flight. Under hover-locked conditions, the RBF-SVM gesture classifier outperforms the geometric rule (0.850 vs. 0.651 accuracy), with 82% of this gap stemming from the depth channel. All logs and reproduction scripts will be released.
The proliferation of agentic artificial intelligence (AI) systems has raised serious questions about the accountability for tasks performed by AI agents. Ideally, an AI agent must not be allowed to perform critical tasks without explicit authorization by a human operator. Since biometric recognition is one of the most reliable approaches for authenticating individuals, it has the potential to enable authenticated delegation of authority to AI agents. In this work, we present a framework called BIND, which leverages ideas from the field of biometric cryptosystems, to securely bind biometric data of the human user to the AI agent identity (ID) and authority scope (task-specific constraints) at the time of agent authorization. This token/identifier can be presented by the AI agent to an Identity Auditor, who simultaneously performs biometric authentication and recovers the agent ID and scope, thereby enabling real-time user authentication and establishing a non-repudiable proof of human control and delegation of authority. We also provide a practical implementation of the proposed BIND framework based on face features extracted using standard deep neural network models. To facilitate this implementation, we propose a feature adaptation module that transforms real-valued feature embeddings into fixed-length binary representations suitable for a fuzzy commitment construct based on turbo error correcting codes. Experiments demonstrate the practical feasibility of the proposed face cryptosystem, achieving a True Match Rate of 96% at zero False Match Rate and supporting 1024-bit agent tokens.
Joseph Geo Benjamin, Anil K Jain, Karthik Nandakumar
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
Gesture recognition is a cornerstone of Human-Computer Interaction (HCI) for smart eyewear, enabling natural and device-free control in augmented reality environments. Traditional vision-based approaches face significant challenges regarding power consumption, computational latency, and user privacy. This paper proposes a lightweight, privacy-preserving gesture recognition system based on the fusion of low-resolution Time-of-Flight (ToF) and Infrared (IR) thermal sensors. We used an 8 times 8 multizone ToF sensor (VL53L8CH) and an 8 times 8 IR array (AMG8833) to capture complementary depth and thermal cues. A compact Convolutional Neural Network (CNN) with a specialized grouped-convolution architecture is designed to fuse these modalities efficiently on a microcontroller (MCU). Experimental results on a custom dataset of 7 static gestures, validated via k-fold cross-validation, demonstrate that the proposed fusion strategy significantly outperforms single-sensor baselines with an accuracy of 92.3% and a macro F1-score of 0.93. Finally, on-device benchmarks on STM32F4 and STM32H7 MCUs confirm the system's suitability for resource-constrained wearables, requiring only 6,343 parameters and achieving millisecond-level inference latency with a total system power of 50 mW.
Pietro Bartoli, Christian Veronesi, Tommaso Bondini +2