Causeway: Restoring Task Accessibility for Instruction Switching in VLA Policies
Organizations: University of Maryland, College Park, MD, USA. · University of Southern California, Los Angeles, CA, USA.
Abstract
Vision-language-action (VLA) policies can execute many tasks from standard initial states, yet a new instruction may fail after another task has altered the robot's physical state. We study instruction switching, where a new task is issued during or after the execution of a different one. We observe that a target task that is reliably completed from its standard initial states can become inaccessible from states produced by a preceding task. We call such states task islands. We propose Causeway, a training-free inference-time intervention. Given the current state and a re-entry pose for the target task, Causeway back-propagates through the frozen decoding computation and applies a state-directed write within the action-stream representation. The VLA decodes the return motion itself, without parameter updates, a new action head, or external action generation. Across 71 cross-object pairs, three switch timings, and three VLA architectures on LIBERO-Goal, Causeway raises bare-switch success from 3-26% to 47-65% and increases the rate of reaching the handoff neighborhood by 42-72 percentage points across models. Additional experiments on LIBERO-Object and a real xArm platform show that the recovery extends beyond the main LIBERO-Goal setting, both in simulation and on a robot.
Figures & tables
| Switch point | Re-entry to | ||||||
| Model | Method | Step 30 | Step 60 | After | Avg. | Reach | Fin R. |
| Bare | 29.9 | 22.9 | 25.1 | 26.0 | 18.7 | 58.7 | |
| CPG | 35.2 | 21.1 | 26.5 | 27.6 | – | – | |
| CAA | 26.9 | 21.7 | 26.4 | 25.0 | – | – | |
| Action | 37.5 | 21.3 | 26.6 | 28.5 | – | – | |
| Ours | 60.9 | 60.4 | 63.4 | 61.6 | 61.0 | 74.0 | |
| Approach | Pre-grasp | After | ||||
| bare | ours | bare | ours | bare | ours | |
| button shelf | 100 | 100 | 0 | 100 | 40 | 80 |
| shelf button | 0 | 100 | 0 | 80 | 0 | 60 |
| button plate | 0 | 100 | 0 | 100 | 0 | 100 |
| plate button | 0 | 100 | 0 | 80 | 0 | 100 |
| corn plate | 0 | 100 | 0 | 100 | 80 | 100 |
Vision-Language-Action Models
Vision-language-action models turn visual observations and natural-language instructions into actions for robots and other embodied agents.
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