Synth-JEPA: Joint Embedding Prediction for Renderer-Free Synthesizer Parameter Search
Organizations: Sony Computer Science Laboratories, Paris, France · Queen Mary University of London, UK
Abstract
Sound matching can be formulated as optimizing synthesizer parameters against an audio-domain objective. However, objectives derived from generic audio representations are often difficult to optimize, while direct search requires rendering every candidate. We introduce Synth-JEPA, which learns mutually predictive audio and parameter representations from paired synthesizer data. At inference, candidate parameters are scored directly in this learned space, yielding a renderer-free objective whose audio geometry is shaped by parameter correspondences rather than generic audio similarity. We evaluate Synth-JEPA on Surge XT using held-out synthesizer sounds and out-of-domain NSynth and FSD50K targets, against inverse models, direct search, and learned proxy objectives. Synth-JEPA outperforms all baselines in-domain and remains competitive out-of-domain. Its matching quality continues to improve with additional test-time search, allowing compute to be traded for match quality. In pairwise listening tests, listeners preferred Synth-JEPA in 85% of trials overall. Together, these results show that an audio representation with a parameter-induced geometry allows synthesizer sound matching to be approached as an effective renderer-free search problem.
Figures & tables
| In-domain presets | NSynth | Freesound (FSD50K) | ||||||||||
| Family | Method | MSS | wMFCC | CLAP | MSS | wMFCC | CLAP | MSS | wMFCC | CLAP | Renders / target | Parameters |
| Synth-JEPA | SIGReg | 8.44 | 11.07 | 0.793 | 10.25 | 15.54 | 0.465 | 13.59 | 14.81 | 0.250 | 0 | 53.3M |
| EMA Teacher | 11.52 | 15.29 | 0.625 | 14.02 | 19.33 | 0.323 | 15.39 | 17.33 | 0.179 | 0 | 53.3M | |
| Amortized | AST Regression | 17.94 | 23.16 | 0.499 | 28.06 | 30.64 | 0.104 | 21.48 | 26.56 | 0.086 | 0 | 25.0M |
| Flow Matching | 12.75 | 14.78 | 0.707 | 16.67 | 21.24 | 0.356 | 17.94 | 18.84 | 0.204 | 0 | 44.0M | |
| Renderer search | Log-Mel distance | 15.86 | 12.17 | 0.553 | 17.81 | 14.10 | 0.199 | 14.55 | 11.61 | 0.178 | 2048 | — |
Audio Representation Learning
Audio representation learning builds reusable features that capture speech, music, and sound for recognition, retrieval, generation, and analysis.
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