Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modeling
Authors: Guanlin Li, Shifeng Bao, Yihan Zhao, Haitao Shen, Haoyang Li, Chen Zhao, Tong Yang, Jie Tang, +1 more
Organizations: Key Laboratory of Data Engineering and Knowledge Engineering, MOE, and School of Information, Renmin University of China, China. · Zhipu AI, China. · Department of Computer Science and Technology, Tsinghua University, China.
Achieving robust cross-embodiment generalization in imitation learning demands overcoming a critical representation flaw that inextricably entangles task semantics with hardware-specific visual geometry. We propose an interaction-centric framework that leverages the shared structure of two-finger grippers via a parameterized universal gripper abstraction, yielding a canonical gripper-frame representation. Given language and RGB-D observations, a VLM infers the subtask and grounds an interaction triplet (gripper, held, target), while SAM~2.1 tracks masks to reduce VLM queries. We design concise hybrid features that combine target/collision artificial potential fields for global guidance with segmented gripper-frame point clouds for local geometry, and use a Flow-Matching Transformer to predict smooth 7-DoF action chunks. Experiments in simulation and real-world tasks demonstrate that ours is the first imitation learning approach to simultaneously achieve competitive benchmark scores and extreme cross-embodiment/cross-viewpoint zero-shot sim-to-real transfer to completely distinct, heterogeneous robot platforms.
Figures & tables
Fig. 1: Interaction-centric policy for robust two-finger manipulation. We study universal two-finger manipulation on a real-world Jaka platform. By transforming RGB-D observations into a canonical gripper frame, our policy focuses on the interaction geometry among the gripper, held object, and target object. This formulation achieves stronger OOD generalization.
Fig. 2: Method overview. The Perception Module utilizes a VLM for instruction parsing and SAM 2.1 for real-time triplet mask tracking. The Representation Module lifts 2D masks to 3D to produce disentangled artificial potential fields (APFs) and gripper-frame point clouds (PCDs). The Action Module employs a Flow-Matching Transformer to integrate subtask semantics, spatial features, and proprioception, generating smooth horizon- H 7-DoF action trajectories.
Fig. 3: Artificial Potential Field (APF) visualization. The active gripper (red) is attracted by a target APF (cyan) and repelled by a collision APF (yellow).
Fig. 4: Real-world experiments. We collect data on four tasks and evaluate the model under in-domain and three different out-of-distribution (OOD) settings (Position/Object/Camera OOD). Additionally, we directly deploy the simulation-trained model onto a physical robot with a heterogeneous embodiment relative to the original platform (Embodiment OOD).
Method
Clean
Random
Small Models (Trained from Scratch)
Ours
66.3
46.1
ACT
42.4
3.2
DP3-G
49.0
10.0
DP3-W
73.1
7.5
Large Models (Fine-tuned)
TABLE I: Simulation Experiment. Comparison on 25 tasks from RoboTwin2.0 benchmark. We report success rates (%) under Clean and Random settings. Bold indicates the best and underline indicates the second best.
Fig. 5: We selected six tasks from RoboTwin2.0: Click Alarmclock , Place Phone Stand , Click Bell , Adjust Bottle , Shake Bottle , Shake Bottle Horizontally , and deployed the policy on our robots. Rows from top to bottom: real-world deployment on DOS-W1, on Jaka, and the simulation.
Adjust Bottle
Shake Bottle
Shake Horiz.
Click Alarm.
Click Bell
Place Phone
Sim
96%
97%
92%
78%
80%
32%
DOS-W1
18/30
16/30
15/30
15/30
13/30
6/30
JAKA (near-view)
14/30
15/30
14/30
11/30
9/30
5/30
JAKA (novel-view)
8/30
9/30
7/30
6/30
5/30
2/30
TABLE II: Embodiment OOD results. Sim denotes success rates in RoboTwin2.0. DOS-W1 and JAKA show real-world success counts. Near-view involves minor camera shifts ( ∼ 10cm/25 ∘ ), while Novel-view uses a substantially different perspective.
Recent progress in large-scale imitation learning for robot manipulation has been driven by leveraging datasets across a wide range of robot embodiments. However, achieving significant cross-embodiment transfer is often still challenging. In this work, we study the role of using behavior-aligned representations (e.g., object bounding boxes, language motions, end-effector traces of robot motion) in vision-language-action (VLA) models to promote cross-embodiment transfer. We hypothesize that by possessing invariances across embodiments while being predictive of robot actions, these representations can help unify large-scale cross-embodiment data to enhance transfer. To assess our hypothesis, we develop a simulation-based benchmark designed to assess transfer with diverse cross-embodiment data to new embodiments. Using this benchmark, we compare different representations and ways of incorporating them. We identify that end-effector traces can be particularly beneficial for transfer, representations are generally more useful with larger prior datasets, and can be used to benefit from action-free data. We also demonstrate that they can enhance sim-to-real cross-embodiment transfer, improving task completion progress of real robot policies pre-trained on simulation data by 28%. We provide videos of our evaluations at our website: https://ajaysridhar.com/barx/.
We present Cloak, a training recipe that endows a Vision-Language-Action (VLA) model with zero-shot cross-embodiment transfer by cloaking the end-effector from its own wrist camera. The end-effector occupies a large and consistent region of the wrist view and masking it allows for embodiment-agnostic visual reasoning. Cloak renders a mask in simulation from the robot's known geometry, accurately and in real time, with no segmentation or generative models. During training, we augment the mask so the model generalizes to embodiments unseen at training time. We demonstrate the recipe with Cloak-VLA, a VLA trained with Cloak on a single parallel-jaw gripper dataset. No data of new embodiments is ever collected. Cloak-VLA transfers zero-shot to various unseen embodiments, including another gripper, another arm, and a five-fingered hand, while preserving the source embodiment's performance. By decoupling the wrist view from its own embodiment, Cloak allows data to outlive the hardware it was collected on.
General-purpose embodied manipulation hinges on a unified action representation that generalizes across embodiments and scales readily. Yet existing policies rely on embodiment-specific action spaces, making cross-embodiment demonstrations difficult to leverage at scale and limiting transfer to new embodiments and spatial variations. To this end, we introduce Universal Manipulation Representation (UMR), a unified action representation that enables zero-shot skill transfer from human demonstrations to heterogeneous robots. UMR decomposes manipulation into two functionally distinct yet geometrically linked components: embodiment-agnostic World Flow, which describes task-relevant object motion in the world frame, and Ego Trajectory, which represents end-effector motion relative to the current pose. We instantiate UMR as World--Ego Point VLA (WEPVLA), a compact 0.5B-parameter policy that learns in the unified geometric action space through a dual-stream Point Action Adapter and a unified Point Action Expert, with an SE(3) conjugation coupling the two components. To improve data efficiency, we complement UMR with a Data-Efficient Strategy (DES) that diversifies object configurations through stage-aware point-cloud editing while preserving demonstrated contact geometry. In simulation, WEPVLA achieves average success rates of 97.5% on LIBERO and 85.7% on the 10-task RLBench benchmark. In real-world experiments, a single policy trained on human demonstrations augmented by DES transfers zero-shot to diverse deployment conditions. With about 10 minutes of collected human demonstrations per task and no robot demonstrations, it achieves 91.7% average success across six evaluation settings, compared with 60.8% for HumanEgo. Code and additional materials are available at https://umr-wepvla.github.io/.
Song Liu, Linyi Li, Yanshun Zhao +11
University of Science and Technology of China, Hefei, China. · Suzhou Artificial Intelligence Laboratory, Suzhou, China.