cs.CVSep 25, 2026

ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos

Authors: Xuanzhi Liu, Xinyi Wu, Hang Pan, Wensi Huang, Zhenyao Wu, Ruize Han, Song Wang

Organizations: Shenzhen University of Advanced Technology · HONOR · University of New South Wales · Southern University of Science and Technology

Abstract

We present ClearGS for 3D Gaussian Splatting (3DGS) from handheld videos with uneven viewpoint coverage and mixed frame quality. Rather than selecting frames with binary decisions, ClearGS uses Reliability-aware View Allocation (RVA) to assign graded raw-supervision weights based on appearance reliability, degradation risk, and geometric utility, while weakly reactivating useful suppressed frames to maintain trajectory coverage. Since weighting cannot restore details lost to blur or distortion, ClearGS further introduces Render-Guided In-Video Restoration (RIVR). The current 3DGS render provides a pose-aligned structural candidate, a frozen no-reference restoration expert restores the corresponding raw video observation without any clean reference image, and no-reference perceptual scores select among the render, restored observation, and high-frequency fused candidate. ClearGS then applies Full-Trajectory Repair Consolidation to revisit accepted repairs and preserve details introduced early. On GS2E and GSOTM, ClearGS achieves state-of-the-art overall performance, with consistent CLIP-IQA and MUSIQ gains and LPIPS reductions in most degradation settings, without paired sharp supervision or matched clean references.

Figures & tables

Explore similar work

Jan 1, 2026

CleanGS: Pareto-Guided Post-Hoc Cleanup of 3D Gaussian Splatting Scenes

A pretrained 3D Gaussian Splatting (3DGS) reconstruction can reproduce its capture views well while retaining off-object structure that becomes visible under reframing. We present CleanGS, a post-hoc cleanup method that removes such structure without retraining the underlying representation. Given calibrated views and binary target masks, CleanGS scores candidate three-view subsets using mask reliability, camera baseline, viewing-direction diversity, and complementary sparse 3D support. Rather than collapsing these objectives a priori, it computes the exact Pareto front over subsets of the reduced candidate pool and selects a balanced on-dominated subset using weighted Chebyshev scalarization. The selected views then drive rasterization-aware two-of-three voting to retain a subset of the original Gaussians. We evaluate the exported asset directly and introduce a fixed-pose widened-field protocol that exposes structure outside the original framing. Across 18 scenes, CleanGS achieves 19.03 dB standard and 17.83 dB widened-field PSNR, compared with 16.44/16.29 dB for FlashSplat and 15.28/15.10 dB for GaussianCut with the same three masks. CleanGS leads five of six photometric metrics and remains within 0.32 dB of the uncleaned reconstruction in standard PSNR. Its filtering-and-export stage takes a median of 20 seconds and 1.9 GB peak memory, compared with 3.1 minutes and 41.6 GB for FlashSplat and 4.2 minutes and 34.9 GB for GaussianCut. Code is available at https://github.com/smlab-niser/clean-gs/.
Aug 9, 2026

JSGS: JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views

Standard 3D Gaussian Splatting (3DGS) assumes that every input image faithfully samples scene radiance. However, mixed-quality JPEG images violate this assumption because compression-induced blocking and ringing artifacts can corrupt updates to Gaussians shared across views. To address this problem, we propose JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views (JSGS). JSGS uses luminance and chrominance quantization tables stored in each JPEG file to construct a view-specific JPEG observation operator. This operator encodes and decodes each rendered view for domain-matched comparison with the corresponding decoded input image. The luminance quantization table supplies continuous weights within a fixed middle frequency band. A loss in the low frequency band anchors coarse structure, while the weighted middle frequency loss redistributes supervision among the selected DCT coordinates. The resulting block disagreement also guides the Gaussian Controller to regularize small primitives with high opacity in disagreement regions. Across seven scenes and three mixed-quality schedules, JSGS achieves the lowest mean LPIPS and the highest mean SSIM under every schedule while rendering at approximately 150 FPS. Code: https://github.com/Jayden-Cui/JSGS.
Aug 22, 2026

GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors

3D Gaussian Splatting (3DGS) has achieved remarkable success in novel view synthesis; however, reconstructions under sparse views often exhibit noticeable artifacts. While recent video diffusion models provide strong spatio-temporal priors for 3DGS restoration, directly fine-tuning them for restoration is suboptimal, as they lack awareness of the underlying multi-camera geometry, resulting in multi-view inconsistencies. In this work, we propose a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction. Specifically, we construct a large-scale 3DGS video dataset to enable specialized fine-tuning. To bridge the gap between 2D video generation and 3D multi-view constraints, we introduce a camera-conditioned geometric prior. By using the first and last frames as boundary anchors and encoding the corresponding camera relationships, we explicitly inject spatial structure into the video generation pipeline. This boundary-anchored, camera-aware prior guides the network toward geometrically grounded restoration that remains coherent across viewpoints. Extensive experiments show that, among video-prior restoration methods, our approach attains the best pixel- and structure-level fidelity (PSNR/SSIM) and improves multi-view consistency, while remaining competitive in perceptual quality (LPIPS).