Optimal Multi-Reward Reinforcement Learning
Organizations: Department of Computer Science and Engineering Hong Kong University of Science and Technology
Abstract
We study an unknown-transition finite-horizon Markov decision process (MDP) with a finite collection of known reward functions . The goal is to output an -optimal policy for every reward using online episodic interaction only. Performance is measured by the policy error where represents the reward function and . Under this setting, we design a provably efficient algorithm to establish a minimax sample complexity bound of episodes, with no additional burn-in cost. This matches the information-theoretic lower bound up to a factor of . Our method combines three technical ingredients. First, we adapt MVP to reward-switching learning to construct optimistic value estimates. Second, we use fresh replay samples to conservatively evaluate the candidate policies. Third, gap-based multiplicative weights updates adjust the reward-sampling distribution using the differences between these estimates, converting weighted learning progress into simultaneous guarantees for all rewards.
Figures & tables
| Reference | Sample complexity | Comment |
|---|---|---|
| [ 10 ] | Reward-free exploration. | |
| [ 25 ] | – | |
| [ 15 ] | Reward-free exploration. | |
| [ 12 ] | – | |
| [ 18 ] | – | |
| This work | No burn-in terms. |
| (3) | ||||
| (4) |
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
| State space and its size | |
| Action space and its size | |
| Horizon length | |
| Number of learning episodes per phase | |
| Number of phases | |
| Number of reward functions | |
| States |
Markov Decision Processes
Markov decision processes model sequential choices under uncertainty, linking actions, state transitions, and rewards to planning and reinforcement learning.
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