cs.CVSep 30, 2026

UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting

Authors: Zhihao Guo, Peng Wang, Zidong Chen, Xiangyu Kong, Yan Lyu, Guanyu Gao, Chenghao Qian, Ziyang Wang, +2 more

Organizations: Manchester Metropolitan University, Manchester, United Kingdom. · University of Surrey, Guildford, United Kingdom. · Imperial College London, London, United Kingdom. · University of Exeter, Exeter, United Kingdom. · Southeast University, Nanjing, China. · Nanjing University of Science and Technology, Nanjing, China. · University of Leeds, Leeds, United Kingdom. · Aston University, Birmingham, United Kingdom.

Abstract

Sparse-view 3D Gaussian Splatting is prone to overfitting because limited observations leave many Gaussian primitives weakly constrained, yet their contributions are still accumulated through alpha blending. Without uncertainty estimation, the renderer cannot distinguish unreliable primitives from well-constrained ones, allowing their erroneous contributions to corrupt novel-view synthesis. We introduce UGOD, an uncertainty-guided framework that estimates a view-dependent uncertainty score for each Gaussian and uses it to regulate its rendering contribution. A lightweight uncertainty head conditioned on Gaussian attributes and viewing direction predicts this score, which then drives a differentiable opacity-modulation mechanism that attenuates high-uncertainty primitives before compositing. During training, a detached soft-dropout branch applies an uncertainty-controlled continuous keep mask to discourage the model from relying on poorly constrained Gaussians and thereby reduce overfitting. Crucially, detaching the uncertainty score prevents gradients from this stochastic regulariser from biasing or collapsing the uncertainty prediction. Experiments on Mip-NeRF~360 and LLFF show that UGOD improves sparse-view novel-view synthesis while producing more compact Gaussian representations than the compared methods. These results demonstrate that Gaussian uncertainty provides an effective rendering-time control for sparse-view reconstruction.

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