cs.CVSep 30, 2026

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

Authors: Ziren Gong, Guo Chen, Yongjia Li, Yihua Shao, Fabio Tosi, Stefano Mattoccia, Matteo Poggi, Hao Tang, +8 more

Organizations: Department of Computer Science and Engineering, University of Bologna, Italy · Wangxuan Institute of Computer Technology, Peking University, China · Department of Computing, The Hong Kong Polytechnic University, Hong Kong · School of Computer Science, Peking University, China · Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ), China · School of Electronics, Electrical Engineering and Computer Science, Queen’s University Belfast, United Kingdom · Department of Information Engineering and Computer Science, University of Trento, Italy · University of the Chinese Academy of Sciences, China · Faculty of IT, Monash University, Australia · Huawei · Google DeepMind and the University of California, Merced, United States

Abstract

4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the trade-offs between reconstruction fidelity and computational efficiency. Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have introduced diverse approaches to representing and reconstructing dynamic scenes, yet their relationships, underlying design choices, and evaluation protocols remain fragmented. In this paper, we present a unified perspective on 4D scene reconstruction, organizing existing methods around their scene representations, temporal modeling strategies, reconstruction pipelines, and optimization objectives. Through this framework, we examine how different design choices affect geometric fidelity, appearance consistency, motion representation, and computational efficiency. We further consolidate commonly used datasets and evaluation metrics, identify limitations in current experimental practices, and discuss open challenges in reconstructing complex, dynamic real-world environments. By connecting methodological developments with their underlying assumptions and evaluation evidence, this work provides a structured foundation for understanding existing approaches and identifying future research directions. An evolving collection of relevant papers and resources is available at https://github.com/ZiyangYan/Awesome-4D-Scene-Reconstruction.

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