Monocular semantic scene completion (SSC) for quadruped robots remains underexplored in real crowded indoor environments, where human-scene occlusion disrupts static geometry and human occupancy predictions are often incomplete or spatially misplaced. We present CrowdOcc, an RGB-D dataset and monocular SSC framework for this setting. CrowdOcc contains 25.1K frames from 11 indoor scenes, with semantic occupancy annotations constructed through static dynamic decoupling. Our framework combines: (i) Normal Guided Scene Geometry Fusion (NGSGF) to complement depth-aware lifting with surface-normal cues for occlusion robust geometry; and (ii) Human-Centric Sparse Interaction (HCSI) to selectively model human-human and local human scene relations in 3D. Our method achieves state-of-the-art SSC performance on CrowdOcc's scene-disjoint test set, reaching 15.80 IoU, 11.40 mIoU, and 46.23 Human IoU, demonstrating generalization to unseen indoor scenes.
Figures & tables
Fig. 1: CrowdOcc Overview. Synchronized RGB-D, LiDAR, and IMU observations collected by a quadruped robot are used for the offline construction of semantic occupancy annotations. The resulting dataset provides RGB-D frames and semantic occupancy annotations for monocular SSC, where inference takes a single RGB image as input. The provided depth maps can optionally serve as auxiliary supervision during training. The red background denotes the sensing hardware, the blue background indicates the CrowdOcc dataset construction pipeline, while the turquoise dashed box shows the model prediction pipeline.
Dataset
View
Plat.
Crowd
Move.
Env.
Modality
Volume Size
Voxel (m)
Frames
Anno.
NYUv2 [ 15 ]
Indoor
C&D
144×240×240
0.02
1.4K
Occ-ScanNet [ 9 ]
Indoor
C
36×60×60
0.08
65.5K
EmbodiedOcc-ScanNet † [ 16 ]
Indoor
C
Variable
0.08
20.2K
SemanticKITTI [ 10 ]
Outdoor
C&L
32×256×256
0.20
9K
SSCBench-KITTI-360 [ 17 , 18 ]
Outdoor
C&L
32×256×256
0.20
12.9K
Occ3D-nuScenes [ 11 , 19 ]
Outdoor
C&L
16×200×200
0.40
40K
Table 2
Fig. 2: Pipeline of our CrowdOcc dataset generation. We adopt a dual-branch pipeline for human-free and human-present sequences. The human-free branch reconstructs a dense semantic static scene, while the human-present branch extracts human observations and aligns them with the static scene. During voxelization, the synchronized current-frame depth map is used to refine human occupancy labels, followed by uncertainty and validity masking to produce the final semantic occupancy annotations.
Fig. 3: Pipeline of our CrowdOcc framework. Given a monocular RGB image, MoGe-2 estimates depth and surface normals from the same image. We use Normal-Guided Scene Geometry Fusion to enhance multi-scale 2D scene features before D-FLoSP lifting, and Human-Centric Sparse Interaction to selectively refine human-related 3D features. The enhanced representation is then decoded for semantic scene completion.
Method
Venue
Floor (28.97%)
Wall (35.19%)
Ceiling (13.93%)
Human (8.27%)
Door (6.53%)
Glass (6.30%)
Hydrant (0.55%)
Other (0.26%)
Precision ↑
Recall ↑
IoU ↑
mIoU ↑
SplatSSC [ 29 ]
AAAI 2026
15.74
5.36
0.84
21.11
0.50
3.00
0.34
0.13
19.61
15.92
9.63
5.88
GPOcc [ 30 ]
CVPR 2026
16.99
6.53
0.93
32.51
1.80
2.42
1.67
0.67
20.21
18.18
10.58
7.94
EmbodiedOcc [ 16 ]
ICCV 2025
19.54
6.76
1.40
30.89
1.10
2.13
2.41
0.10
19.39
21.60
11.38
8.04
MonoScene [ 8 ]
CVPR 2022
19.17
9.53
1.52
43.09
1.57
4.36
1.69
0.00
21.67
30.31
14.47
10.12
NDC-Scene [ 24 ]
ICCV 2023
20.66
9.68
2.09
44.12
3.34
1.22
1.46
1.21
20.15
34.00
14.48
10.47
ISO [ 9 ]
ECCV 2024
20.02
9.88
0.97
43.79
2.69
4.41
2.87
1.10
21.25
31.32
14.49
10.72
Table 5
Fig. 4: Qualitative comparison of CrowdOcc with other monocular SSC methods.
Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc
Junseo Kim, Guido Dumont, Xinyu Gao +3
Delft University of Technology, Mekelweg 5, 2628 CD Delft, Netherlands
Recovering scene-consistent 4D crowd motion from monocular video in large-scale scenes remains challenging due to severe depth ambiguity and complex scene geometry. Existing monocular crowd reconstruction methods typically rely on single-plane assumptions, leading to unreliable metric scale and spatial drift under complex terrain. We propose Crowd4D, the first scene-aware 4D crowd reconstruction framework that jointly optimizes the crowd and scene from a monocular RGB video in large-scale scenes. Crowd4D explicitly incorporates scene geometry and ensures consistency across image and scene spaces via a multi-stage optimization strategy. A key bottleneck of this task lies in accurate human-scene alignment, particularly in scale and position. However, human and scene reconstructions are typically decoupled. To address this, we introduce the Human-Scene Interaction Proxy, abbreviated as HSIP, as an intermediate representation derived from Scene Interaction Point Clouds and a Scene Interaction Surface, abbreviated as SIPC and SIS. These representations encode explicit scene-aware geometric priors and redefine the optimization space for large-scale monocular 4D crowd reconstruction. To further improve temporal stability under occlusions, we introduce Crowd Structural Coherence Regularization, abbreviated as CSCR, which leverages HSIP-based spatial priors to impose soft temporal consistency on pairwise relative displacements and directions within local crowd neighborhoods. Extensive experiments demonstrate that Crowd4D consistently outperforms existing state-of-the-art methods and enables robust monocular 4D crowd reconstruction in complex, large-scale real-world scenes.
Hongbo Kang, Tianyi Zhou, Qingyang Yang +4
Tianjin University, Tianjin, China · Cardiff University, Cardiff, United Kingdom
Outdoor LiDAR semantic scene completion (SSC) recovers a dense semantic voxel grid from a scan observing 1% of the target volume, under class imbalance beyond 7,000x. We recast SSC as generative semantic scene completion (GSSC): a single discrete-diffusion formulation in three roles. First, paired sparse-dense scene synthesis (PS3) generates matched sparse LiDAR observations with their dense semantic completions, addressing the long tail at its source and yielding the PS3-SemanticKITTI corpus we train on alongside SemanticKITTI. Second, semantic-guided generative scene completion (SGSC) generates the scene from noise with multinomial discrete diffusion, conditioned on the sparse scan through a bird's-eye-view semantic map and a sparse 3D feature stream. Third, the same framework instead refines an existing completion in one flow-matching step: structured source discrete diffusion (S2D2). S2D2 improves the mIoU of SGSC's own output and every external SSC base tested, without base retraining or test-time adaptation. On the strongest base, one step without test-time augmentation reaches 38.8% mIoU on the SemanticKITTI hidden test. To our knowledge that is the best causal, single-sweep, single-sample result on that leaderboard, +2.1 pp over the previous best published score under the same restriction. Four correction steps with eight-view test-time augmentation reach 39.2%, outside that restriction.
Shi Chen, Weifeng Ge
College of Computer Science and Artificial Intelligence, Fudan University, Shanghai, China · Robotics Institute, Carnegie Mellon University, Pittsburgh, PA, USA