cs.LGOct 2, 2026

Single or Multiple Policies for Phase-Structured Reinforcement Learning?

Authors: Guilhem Loussouarn, Nancy Nayak, Kin K. Leung

Organizations: Department of Electrical and Electronic Engineering Imperial College London, UK

Abstract

Many reinforcement-learning (RL) problems are non-stationary yet structured and can be decomposed into phases, each with its own transition probabilities and reward functions. When the phase sequence is known, the common solution augments the state with information to satisfy the Markovian property and applies standard RL techniques. However, prior work finds that the multi-policy approach for different phases can outperform a single state-augmented policy shared among the phases, for reasons that remain unclear. In this work, we first show that the shared policy can theoretically achieve performance of any multi-policy solution. However, whether a multi-policy solution can perform better than the corresponding single shared policy in practice depends on function approximation, learning and optimization processes, as well as, for multi-policy solutions, the sample efficiency and loss of continuity from one policy to another. We propose a regime-based phase decomposition method to identify which policy can provide better performance. The method is based on consideration of the duration of transient system dynamics relative to the duration of the quasi-stationary period. Numerical experiments are conducted with different non-stationary RL problems to validate our four major hypotheses: (a) longer phase durations favor multi-policies, (b) the heterogeneity between phases increases the burden on single policy, (c) multi-policies need sufficient data for each phase, and (d) environment-specific transition dynamics between phases can affect which policy is preferable.

Figures & tables

Appendix figures & tables25 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Feb 19, 2026

Phase-Aware Mixture of Experts for Agentic Reinforcement Learning

Reinforcement learning (RL) has equipped LLM agents with a strong ability to solve complex tasks. However, existing RL methods normally use a single policy network, causing simplicity bias where simple tasks occupy most parameters and dominate gradient updates, leaving insufficient capacity for complex tasks. A plausible remedy could be employing the Mixture-of-Experts (MoE) architecture in the policy network, as MoE allows different parameters (experts) to specialize in different tasks, preventing simple tasks from dominating all parameters. However, a key limitation of traditional MoE is its token-level routing, where the router assigns each token to specialized experts, which fragments phase-consistent patterns into scattered expert assignments and thus undermines expert specialization. In this paper, we propose Phase-Aware Mixture of Experts (PA-MoE). It first features a lightweight phase router that learns latent phase boundaries directly from the RL objective without pre-defining phase categories. Then, the phase router allocates temporally consistent assignments to the same expert, allowing experts to preserve phase-specific expertise. Experimental results demonstrate the effectiveness of our proposed PA-MoE.
Oct 7, 2026

Average-Reward Reinforcement Learning for Multichain MDPs: A Hierarchical Decomposition Approach

We study learning optimal policies in average-reward multichain Markov decision processes (MDPs), where the optimal gain may depend on the initial state and recurrence structures vary across policies, creating challenges for reinforcement learning (RL) methods. We propose an asynchronous value-iteration-based RL algorithm that requires no model knowledge beyond the MDP's transition graph and leverages Bather's decomposition to hierarchically partition the state space into communicating subsystems and transient states. This decomposition induces a recasting of the global decision problem into structured subproblems, which our algorithm exploits. We show that the algorithm converges to the optimal gain and produces gain-optimal policies after finite time. Building on this base algorithm, we develop two further algorithms: one approximately solves the multichain average optimality equations to obtain near gain-optimal policies, and another targets near bias-optimality by approximating the optimal bias function and solving an induced average-reward multichain MDP using the base algorithm. We provide almost-sure convergence guarantees for all three algorithms and empirically compare their tradeoffs, showing that the latter two also consistently improve transient performance relative to the base algorithm. To our knowledge, these are the first essentially model-free average-reward RL algorithms for general multichain MDPs without reductions to discounted problems.
May 27, 2026

Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension

Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments -- Ant-v5, HalfCheetah-v5, and Walker2D-v5 -- we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.