cs.ROOct 5, 2026

What the Elevation Map Cannot See: Semantic-Aware Locomotion and Execution-Aware Navigation for Humanoid Robot

Authors: Shunyu Yao, Songyang Liu, Dinghao Chen, Yuanyuan Lei, Shuai Li

Organizations: Engineering School of Sustainable Infrastructure & Environment, University of Florida, Gainesville, FL 32611, USA · Independent researcher · Department of Computer & Information Science & Engineering, University of Florida, Gainesville, FL 32611, USA

Abstract

Navigation for humanoid robots is critical, yet large-scale evaluation on physical hardware is often impractical due to cost and safety concerns, making simulation benchmarks essential. Existing VLN benchmarks achieve physically executable navigation, but still assume (1) all hazards are observable from elevation maps; (2) realized motions closely match desired motions. In real environments, however, fallen bottles may be ambiguous in elevation maps, while phones and water spills may be difficult to differentiate; hazard avoidance by the locomotion policy can cause the robot's actual trajectory to deviate from the path intended by the VLN policy. Such command-execution mismatch can accumulate and lead the robot toward unintended locations. To expose these failure modes, we introduce a benchmark that models both elevation-subtle hazards and execution deviations, together with a closed-loop VLN + locomotion control framework that continuously realigns high-level navigation with the robot's actual state. We evaluate navigation in simulation and further validate the locomotion policy on a physical Unitree G1 humanoid robot. Results show that semantic input reduces contact with hazards poorly represented in elevation maps, while anti-deviation improves navigation success. These findings highlight the need to evaluate humanoid navigation jointly in terms of route completion and hazard avoidance.

Figures & tables

Explore similar work

Aug 13, 2026cs.RO

HumanoidVLN: A Physics-Grounded Simulator and Benchmark for Vision-Language Navigation Across Diverse Humanoid Embodiments

Vision-Language Navigation (VLN) for humanoid robots poses challenges existing benchmarks fail to address: bipedal locomotion imposes physical constraints absent from wheeled agents, humanoid morphologies vary across platforms, and egocentric observations are distorted by locomotion-induced camera dynamics. We present HumanoidVLN, a physics-grounded simulator and benchmark for VLN across diverse humanoid embodiments. Built on NVIDIA Isaac Sim, our platform supports an extensible set of humanoid configurations, demonstrated on four robots (Unitree G1, Unitree H1, Internal-A, Internal-B) spanning 10-12 lower-body DoF and heights from 1.17m to 1.80m, via a hierarchical control stack combining a reinforcement learning locomotion policy with interchangeable PD or MPC path trackers. New robots and VLN models integrate with minimal effort; we demonstrate compatibility with NaVILA, DualVLN, StreamVLN, and JanusVLN. Environments are drawn from artist-designed scenes and 3D Gaussian Splatting reconstructions, filtered for navigable areas exceeding 100 square meters. Instructions are generated by a dual generator-reviewer plus paraphraser multi-agent pipeline with human-in-the-loop verification, yielding 933 collision-aware reference episodes, each paired with one fine-grained instruction and three coarse-grained stylistic variants (formal, natural, casual). Across four models and four embodiments, JanusVLN achieves the highest mean success rate of 43.55% and nDTW of 48.38. In a 20-episode sim-to-real pilot with DualVLN and the Unitree G1, navigation errors correlate strongly (r=0.935), with a mean absolute difference of 0.68m and mean trajectory similarity of 0.782 (+/-0.188) nDTW. These results highlight the interaction between VLN models, controllers, and humanoid embodiments under physical execution. Code, benchmark, and data will be released upon acceptance at https://humanoid-vln.github.io/.
Sep 16, 2026cs.RO

Learning Safe Humanoid Navigation from Reduced Order Models

Research in humanoid robotics has achieved rapid progress in locomotion, and recent results have pushed the boundary on autonomous navigation. We demonstrate that a standard single-stage RL navigation pipeline struggles to scale to multi-level and multi-story terrain, limited by the difficulty of complex humanoid terrain interactions such as stairs. To overcome this challenge, we decompose the navigation problem into two pieces. First, we train a policy operating on the reduced order dynamics but with full 3D LiDAR observations to navigate complex, multi-story terrain. We then utilize this navigation knowledge to kickstart a policy operating on the full-order humanoid dynamics, with a frozen locomotion policy in the loop. Additionally, we demonstrate that applying a Poisson safety filter to the navigation policy output recovers safety in the presence of out-of-distribution obstacles, without dropping navigation success rate. We demonstrate the resulting RoM-Nav policy on a Unitree G1, accomplishing mapless multi-floor navigation covering trials with over 10m of vertical displacement and over 100m of path length. Project page with videos https://wdc3iii.github.io/rom-nav/ .
Jul 22, 2026cs.RO

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.