cs.HCOct 6, 2026

Emoception: Selective Affective Layer Fine-Tuning of Video Vision Transformers for Player Arousal Change Recognition From Gameplay Footage

Authors: Yi Xia, Ibrahim Khan, Mury Fajar Dewantoro, Wenwen Ouyang, Ruck Thawonmas

Organizations: Graduate School of Information Science and Engineering, Ritsumeikan University, Osaka, Japan · College of Information Science and Engineering, Ritsumeikan University, Osaka, Japan · Alumni Association of Carnegie Mellon University, Pittsburgh, PA, USA

Abstract

This article proposes Selective Affective Layer Fine-Tuning (SALFT), an efficient adaptation framework for Video Vision Transformers in player arousal recognition from gameplay. To bypass computationally expensive full fine-tuning, SALFT introduces a selection criterion based on the L2-norm change in layer parameters after brief adaptation, directly measuring representational shifts and providing a more stable basis than gradient-based alternatives. Evaluated via five-fold cross-validation on the Arousal Video Game AnnotatIoN dataset, SALFT achieves performance comparable to full fine-tuning across all games without statistically significant degradation (p>0.05p>0.05), while updating only ≈\approx8% of parameters (over 92% reduction). Notably, in one game, SALFT consistently outperforms both full fine-tuning and the best baseline across all metrics and folds, reaching the theoretical minimum p-value (p=0.0625, exact two-sided Wilcoxon signed-rank test). In addition, we introduce an interpretability method to trace attention patterns, enhancing model transparency. These results establish SALFT as an effective and efficient approach for affective game computing.

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