| Input strategy | Acc. | BAcc. | Macro-F1 | Dice | IoU | BF1 | Mask mAP50 | Mask mAP50:95 |
|---|
| Raw + online augmentation | 0.8210±0.0111 | 0.6672±0.0203 | 0.6917±0.0202 | 0.9356±0.0024 | 0.8971±0.0027 | 0.4922±0.0048 | 0.7364±0.0232 | 0.5636±0.0234 |
|---|
| Raw without online augmentation | 0.7753±0.0070 | 0.5707±0.0373 | 0.5893±0.0279 | 0.9228±0.0006 | 0.8815±0.0008 | 0.4582±0.0008 | 0.5654±0.0366 | 0.4271±0.0252 |
|---|
| Offline class balancing | 0.8150±0.0047 | 0.6654±0.0154 | 0.6870±0.0251 | 0.9332±0.0021 | 0.8943±0.0020 | 0.4841±0.0051 | 0.7305±0.0168 | 0.5614±0.0131 |
|---|
| DullRazor–CLAHE | 0.8026±0.0010 | 0.6090±0.0147 | 0.6356±0.0129 | 0.9304±0.0036 | 0.8900±0.0038 | 0.4713±0.0021 | 0.6940±0.0133 | 0.5192±0.0122 |
|---|
| Raw–processed hybrid | 0.8186±0.0058 | 0.6252±0.0161 | 0.6537±0.0257 | 0.9366±0.0006 | 0.8978±0.0006 | 0.4846±0.0050 | 0.7119±0.0089 | 0.5466±0.0074 |
|---|