cs.CVOct 6, 2026

Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error

Authors: Iván Verdugo Guerra, Ezequiel López Rubio, Jorge García González

Organizations: Department of Computer Languages and Computer Science University of Málaga

Abstract

The same Gaussian of a 3D Gaussian Splatting model is seen from many views, and these views do not always agree on the class it belongs to. The Gaussian may be occluded in some of them, and the confidence of the detector is not the same from one view to another. The ground truth, on the other hand, is given as an annotated mesh, because two training runs do not produce the same Gaussians. In this work, we propose a post-training lifting method that works with one target class at a time and combines the information coming from all the views. Target and non-target evidence are accumulated simultaneously, weighted by the visibility of each Gaussian in each view. After that, the Gaussians are filtered with two thresholds: a main threshold ββ selects the high-confidence seeds, and a lower one γβγβ adds the connected components around them. For the evaluation, the labels are transferred from the Gaussians to the mesh vertices that are both visible and annotated. With this design, we can separate three sources of error: the 2D detector, the lifting and the transfer between representations. The thresholds and the transfer operator are chosen on seven Replica validation scenes, and the method is evaluated on ten held-out ScanNet++ scenes with the same values for every scene and class. The mean mIoU on the validation scenes was 0.93 with masks from the dataset annotations and 0.65 with YOLO masks, and on the ScanNet++ test scenes it was 0.80 and 0.54. Compared with thresholding the evidence per view, as a previous version of the method did, the fraction improves the test mIoU by 0.24 and makes it possible to use a single threshold for all the classes and scenes of both datasets. Finally, the error analysis shows that most of the remaining error comes from the detector.

Figures & tables

Appendix figures & tables4 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 3, 2026cs.CV

ZipSplat: Fewer Gaussians, Better Splats

Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and a richly textured object thus produce equally many Gaussians despite very different geometric needs. We propose ZipSplat, a token-based feed-forward model that decouples Gaussian placement from the pixel grid. A multi-view backbone extracts dense visual tokens, and k-means clustering compresses them into a compact set of scene tokens. Cross- and self-attention refine these tokens, and a lightweight MLP decodes each into a group of Gaussians with unconstrained 3D positions. Because clustering is applied at inference, a single trained model spans the quality-efficiency curve without retraining. ZipSplat operates without ground-truth poses or intrinsics, yet sets a new state of the art on DL3DV and RealEstate10K with ∼6×{\sim}6{\times} fewer Gaussians than pixel-aligned methods, surpassing the best pose-free baseline by 2.1dB and 1.2dB PSNR, respectively. It further generalizes zero-shot to Mip-NeRF360 and ScanNet++, outperforming all comparable baselines. Our project page is at https://veichta.com/zipsplat.
Apr 24, 2026cs.CV

NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features extracted from vision foundation models suffer from multi-view inconsistency due to a lack of cross-view constraints. Lifting these inconsistent features directly into 3D Gaussians results in a noisy semantic field, which degrades the performance of downstream tasks. Previous methods either focus on obtaining consistent multi-view features in the preprocessing stage or aim to mitigate noise through improved optimization strategies, often at the cost of increased preprocessing time or expensive computational overhead. In contrast, we introduce a variance-aware conditional MLP that operates directly on the 3D Gaussians, leveraging their geometric and appearance attributes to correct semantic errors in 3D space. Experiments on different datasets show that our method enhances the accuracy of lifted semantics, providing an efficient and effective approach to robust 3D semantic Gaussian Splatting.
Aug 1, 2025cs.CV

PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian primitives into meaningful geospatial entities remains a critical challenge for remote sensing and urban applications. Existing 2D-to-3D distillation methods suffer from projection ambiguities, geometric inconsistencies, and computational bottlenecks when applied to complex, large-scale topographies. Furthermore, current benchmarks lack natively aligned 2D-3D ground truth tailored for splatting-based representations. To address these limitations, we propose \textit{PointGauss}, a unified 3D-native framework for robust semantic parsing and instance segmentation. By treating Gaussian primitives as unstructured point sets, PointGauss leverages Point Transformer V3 (PTv3) to extract scale-invariant geometric features directly from Gaussian attributes, effectively resolving projection ambiguities. To ensure scalability in building-scale scenes, we introduce an adaptive region-of-interest cropping strategy and an instance-aware distance-constrained rasterization pipeline for pixel-level, view-consistent projection. Additionally, we present \textbf{SplatSeg-360}, the first rigorous cross-scale benchmark tailored for 3DGS, comprising 32 complex scenes with full 360∘^\circ coverage and over 6,300 natively aligned 2D-3D masks. Extensive experiments demonstrate that PointGauss operates in real-time and achieves state-of-the-art performance. Notably, it attains approximately 90% 3D-mIoU in large-scale building scenarios and roughly 80% 2D-mIoU in view-consistent 2D instance segmentation, outperforming baseline methods by 16%. (Code)