cs.CVOct 7, 2026

PCAsplat: Gaussian Splatting with Local PCA Regularization

Authors: Vitor Matias, Filipe Nascimento, Kiyohiro Nakayama, João Paulo Lima, Márcus Lobo, Gordon Wetzstein, Leonidas Guibas, Afonso Paiva, +1 more

Organizations: Universidade de São Paulo · Stanford University · UFRPE · IMPA

Abstract

Gaussian splatting has emerged as a flexible representation for 3D reconstruction from posed images. However, existing methods are optimized primarily using rasterization-based losses, which supervise a splat only when it contributes to sampled camera rays. Gaussians that are occluded or contribute little to the sampled view therefore receive weak or no geometric gradients and may drift away from the underlying surface, producing undesired floaters. We introduce PCAsplat, a geometry-aware regularization framework for Gaussian splatting based on differentiable local principal component analysis (PCA). Our PCA regularizer acts directly on neighborhoods of Gaussian centers and can therefore update Gaussians that do not contribute to the current training view. We regularize the PCA eigenvalues to encourage Gaussians to move to the underlying surface with isotropic tangent-plane coverage. We also align each Gaussian normal with the PCA-estimated neighborhood normal to enforce consistent orientation. Experiments on DTU, Tanks and Temples, and NeRF Synthetic show that the splats produced by PCAsplat better approximate samples of the reference surface while substantially reducing undesired floaters. These surface-aligned splats enable downstream geometry-processing tasks, including point cloud segmentation, and direct Poisson reconstruction. Additionally, PCAsplat remains competitive under conventional novel view synthesis and mesh extraction tasks. Code will be released.

Figures & tables

Appendix figures & tables9 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

    Dec 19, 2025Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu +33D Gaussian Splatting3D Reconstruction

  2. ZipSplat: Fewer Gaussians, Better Splats

    Jun 3, 2026Alexander Veicht, Sunghwan Hong, Dániel Baráth +13D Gaussian SplattingMulti-View 3D Reconstruction

  3. StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views

    Jun 26, 2026Jia-Chen Zhao, Beiqi Chen, Xinyang Chen +23D Gaussian Splatting3D Reconstruction