cs.ROOct 8, 2026

CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimization

Authors: Yinlong Dai, Homanga Bharadhwaj, Dylan P. Losey

Organizations: Collab, Dept. of Mechanical Engineering, Virginia Tech, Blacksburg, VA. · B3, Dept. of Computer Science, Johns Hopkins University, Baltimore, MD.

Abstract

Prior research on learning from humans often requires real human demonstrations. But advances in video generation models offer a new paradigm: we can now prompt these generators to make synthetic videos of the task. On the plus side, these synthetic videos take place in the robot's current environment, and do not require actual human teaching. However, while the generated videos appear to show plausible motions, they lack both physical consistency and robot grounding, and thus the robot cannot directly roll out the trajectory shown by the video. In this paper we seek to formalize the process of going from synthetic video generation to real-world robot trajectories for zero-shot manipulation tasks. We recognize that this problem is an instance of constrained optimization. The object trajectories extracted from the synthetic video provide an initial guess at the correct motion, and the robot must refine these trajectories (for instance, within a digital twin) while enforcing physical feasibility and semantic consistency. Our optimization-based formalism provides insights into the video generation properties necessary for success. Specifically, we show that the video generation must probabilistically seed the search within a semantic basin of attraction where the trajectory can be locally modified without losing its task alignment. Our analysis further reveals that state-of-the-art approaches can be viewed as instances of our unified formalism with key simplifications. In our experiments we remove these simplifications to more closely match the underlying optimization, leading to more robust zero-shot trajectories from synthetic videos and improving average task success by 34.1% compared to the best-performing baseline. See videos at our project website: https://collab.me.vt.edu/CASTER

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Mar 5, 2026

EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation

Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs often produce physically implausible rollouts, and converting their pixel-space motion into robot actions through geometric retargeting further introduces cumulative errors from imperfect depth estimation and keypoint tracking. To address these challenges, we present EmboAlign, a data-free framework that aligns VGM outputs with compositional constraints generated by vision-language models (VLMs) at inference time. The key insight is that VLMs offer a capability complementary to VGMs: structured spatial reasoning that can identify the physical constraints critical to the success and safety of manipulation execution. Given a language instruction, EmboAlign uses a VLM to automatically extract a set of compositional constraints capturing task-specific requirements, which are then applied at two stages: (1) constraint-guided rollout selection, which scores and filters a batch of VGM rollouts to retain the most physically plausible candidate, and (2) constraint-based trajectory optimization, which uses the selected rollout as initialization and refines the robot trajectory under the same constraint set to correct retargeting errors. We evaluate EmboAlign on six real-robot manipulation tasks requiring precise, constraint-sensitive execution, improving the overall success rate by 43.3 percentage points over the strongest baseline without any task-specific training data.
Jun 3, 2026

Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?

Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream..exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream..exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream..exe will be open-sourced at https://github.com/showlab/Dream.exe.
Oct 7, 2026

RoboRender: Robot-Oriented Video Generation for Visual Sim-to-Real Transfer

Simulation enables large-scale, low-cost robot data generation, but policies trained in simulation often fail to transfer to the real world due to the sim-to-real visual discrepancies. Existing approaches often rely on intermediate representations, which can discard rich semantic information or require additional perception modules at deployment. We address this visual sim-to-real gap with RoboRender, a framework that converts simulated trajectories into photorealistic RGB videos for policy learning. RoboRender trains a robot-oriented video generation model conditioned on simulated depth videos, language instructions, and robot RGB mask videos, preserving simulator geometry, robot motion, and action labels while synthesizing realistic textures, backgrounds, and distractors. The generated RGB videos are paired with simulator-provided states and actions to train policies for zero-shot real-world deployment. On robot video test sets, our video model outperforms depth-conditioned video generation baselines in generation quality. In real-world experiments across pick-and-place, articulated-object manipulation, and mobile manipulation tasks, policies trained on RoboRender-generated data achieve a 71% average success rate, outperforming raw simulation renderings and conventional visual domain randomization by approximately 7.1x and 3.6x, respectively. We further show that policy performance improves with more generated videos per simulation trajectory, increasing opening-task success by 65 percentage points. These results demonstrate that generative video rendering mitigates the visual sim-to-real gap for zero-shot policy transfer. Project website: https://robo-render.github.io/.