cs.CVOct 9, 2026

MotionCoach: Constructing Multimodal Guidance for Video Professional Motion Editing

Authors: Siyi Qian, Hanqing Yang, Weihuang Lin, Zihao Yang, Yichen Lu, Yuanhong Zheng, Sheng Li

Organizations: Peking University · Alibaba Token Hub, Alibaba Group · University of Science and Technology of China · Zhejiang University

Abstract

Video editing models achieve strong performance in modifying appearance, backgrounds, styles, and motions, empowered by large-scale training data. Beyond general scenarios, professional motions are significant in performance, sports, and martial arts. This paper focuses on professional motion editing, which involves fine-grained motion technique and temporal structure. Given professional motion names but lacking detailed descriptions, existing models often fail to generate professional motions, such as incorrectly lifting the front wheel under a Stoppie instruction. To address this challenge, we introduce MotionCoach, a trained multimodal agent that uses multi-turn tools and performs self-verification, producing a grounded prompt and a reference clip as reliable and sufficient multimodal guidance to inject external professional motion knowledge into video editing models. To supply training data, we build a data pipeline to construct trajectories. We cold-start the agent on MotionCoach-SFT-10k and apply Group Relative Policy Optimization (GRPO) on MotionCoach-RL-2k with rewards on the motion guidance prompt, the motion outcome video, and the format. For evaluation, we introduce VPMEBench, comprising 314 professional motion editing tasks with fine-grained references and annotations. Extensive experiments show that MotionCoach improves the overall score from 55.1 to 65.6 on Seedance 2.0 and from 51.2 to 64.5 on MiniMax-H3. Learning to construct multimodal guidance enables precise professional motion editing without retraining video editing models.

Figures & tables

Appendix figures & tables6 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Apr 12, 2026

ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos

Visual feedback is critical for motor skill acquisition in sports and rehabilitation, and psychological studies show that observing near-perfect versions of one's own performance accelerates learning more effectively than watching expert demonstrations alone. We propose to enable such personalized feedback by automatically editing a person's motion to reflect higher skill. Existing motion editing approaches are poorly suited for this setting because they assume paired input-output data -- rare and expensive to curate for skill-driven tasks -- and explicit edit guidance at inference. We introduce ExpertEdit, a framework for skill-driven motion editing trained exclusively on unpaired expert video demonstrations. ExpertEdit learns an expert motion prior with a masked language modeling objective that infills masked motion spans with expert-level refinements. At inference, novice motion is masked at skill-critical moments and projected into the learned expert manifold, producing localized skill improvements without paired supervision or manual edit guidance. Across eight diverse techniques and three sports from Ego-Exo4D and Karate Kyokushin, ExpertEdit outperforms state-of-the-art supervised motion editing methods on multiple metrics of motion realism and expert quality. Project page: https://vision.cs.utexas.edu/projects/expert_edit/ .
Jun 7, 2026

CoVEBench: Can Video Editing Models Handle Complex Instructions?

While recent text-guided video editing models excel at elementary tasks (e.g., style transfer, object insertion), real-world user requests are highly compositional. A single prompt often demands multiple coupled edits, such as modifying subjects, actions, and camera views, while strictly preserving unrelated spatiotemporal content. Existing benchmarks, heavily constrained by isolated edits and coarse global metrics, fail to diagnose how models handle such complex workflows. To address this gap, we introduce CoVEBench, a compositional video editing benchmark comprising 416 curated source videos, 626 multi-point editing instructions, and 9,990 fine-grained checklist items. Covering diverse editing dimensions, CoVEBench evaluates models via MLLM-judged instruction compliance and video fidelity, alongside automated metrics for video quality. Extensive experiments reveal that compositional editing remains a profound challenge: current models frequently omit edits, violate preservation constraints, or introduce artifacts when handling multiple operations simultaneously. CoVEBench provides a challenging, diagnostic testbed to advance video editing toward realistic user workflows.
May 14, 2026

Sound Sparks Motion: Audio and Text Tuning for Video Editing

Motion-centric video editing remains difficult for large generative video models, which often respond well to appearance changes but struggle to produce specific, localized actions or state transitions in an existing clip. We introduce Sound Sparks Motion, a training-free framework that enables motion editing in an audio-visual video generation model by tuning its internal multimodal conditioning signals at test time. Rather than modifying model weights, our method tunes only two lightweight variables: an audio latent derived from the source video and a residual perturbation in the text-conditioning. We find that this combination can encourage motion edits that the underlying model often struggles to realize under prompt-only control. Since there is no direct way to evaluate temporal alignment between text and motion, we guide the tuning process using a vision-language model that provides feedback indicating whether the intended motion appears in the generated video. This simple supervision yields an effective semantic objective for motion editing, while regularization and perceptual-temporal constraints help preserve content and visual quality. Beyond per-video tuning, we show that the learned latent controls are transferable across videos, suggesting that they capture reusable motion-edit directions rather than overfitting to a single example. Our results highlight multimodal conditioning tuning, particularly through the audio pathway, as a promising direction for motion-aware video editing, and suggest that test-time tuning can serve as a lightweight probing mechanism that helps reveal latent motion controls embedded in the model's multimodal conditioning. Code and data are available via our project page: https://amirhossein-razlighi.github.io/Sound_Sparks_Motion/