| | Hypothesis | Margin | Result | Verdict | Sec. |
|---|
| H8 | Two harnesses state all four house rules: kitchen , which appends the contribution guide to CLAUDE.md , and ideal , written by hand with the rules known. evolved should come close to them on the rule families, with less always-on text. | evolved minus the better of the two has an interval whose lower end is above −10 points, and evolved has fewer always-on characters than either. | In R1, pass rates: evolved 87.5%, kitchen 76.4%, ideal 48.6%. evolved leads both: kitchen , the better of the two, by 11.1 points [0.0, +22.5], an interval that reaches zero. Always-on characters, in that order: 559, 2,519 and 728. | supported | 5.4 |
| H9 | What the loop learns is repeatable. The 4 evaluation runs are independent, each starting from a fresh copy of the repository; they should learn the same families, as items of similar form. | A run has learned a family when it keeps an item for it. Of the families learned in any run, at least half are learned in every run. | All four rule families were learned in every run: each of the 4 runs kept an item for A, B, C and E, and none for D. Every run but R3 chose the same scopes. | supported | 5.2 |
| H10 | /prune , which re-measures live items by removal, deletes only dead weight. Beside R1’s own 4 items, which it should keep, the prune test plants 4 items: 2 placebo always-on skills, to delete; a gated skill that no task reaches, to skip; and an always-on skill that never fires, to report as unmeasured. | Every planted item gets the verdict expected of it, and no item that never fired is deleted. | /prune kept R1’s own 4 items. Of the 4 planted items, 2 got the expected verdict (6 of 8 overall): one placebo was deleted and the unreachable skill skipped. The other placebo was kept: 2 tasks lost runs without it, and the agent never opened it. The skill that never fires got no verdict. No item that never fired was deleted. | not supported | 5.5 |
| H11 | A skill is offered to the agent by its description, one line in a listing; its body enters the context only if the agent opens it. The description should carry much of the skill’s effect by itself. desc-only is evolved with each skill’s body replaced by neutral filler. | desc-only recovers at least 50% of evolved ’s gain over none , with the lower end of that share’s interval above zero. | It recovered 79% [58%, 100%], which meets the letter of the margin. But only 1 of R1’s 4 items is a skill and could be rewritten; the rest are rules and kept their words. In C, the rewritten skill’s family, it recovered 16%. One skill cannot settle the question. | inconclusive | 5.4 |
| H12 | The development run, D0, used an earlier version of Cortex than v1.0-eval , the version evaluated. Its harness, measured on the same held-out scenarios with the evaluation’s tooling, should gain in line with the evaluation runs. | D0’s gain lies inside the interval of the evaluation runs’ gain, taken over every valid scenario. | D0’s harness gained +42.5 points, inside the evaluation runs’ interval, [+35.4, +75.0], and within the range of the single runs’ own gains, +32.5 to +66.7. | supported | 5.1 |
| H13 | A harness evolved for one model may be partly redundant under a stronger one. /prune , run on R1’s harness with its rollouts on Claude Sonnet 5 instead of Claude Haiku 4.5, should find items the weaker model needed and the stronger one no longer does. | /prune finds at least one such item removable. | 2 of the harness’s 4 items are removable under Claude Sonnet 5: the money rule and the exporter checklist. The money rule is the clear case, since the stronger model passed every held-out money scenario with no harness; the exporter checklist is less certain. | supported | 5.5 |