SlotAVS: Object-Centric Audio-Visual Segmentation via Bi-Modal Slot Attention
Organizations: Indian Institute of Technology Jodhpur · Vehant Technologies Pvt Ltd
Abstract
Audio-Visual Segmentation (AVS) requires predicting pixel-wise masks of sounding objects by grounding acoustic signals in visual space. In multi-source scenes, concurrent sound sources often remain entangled within shared visual representations, leading to merged masks or unstable specialization when using standard alignment-focused transformer architectures. To address this, we present SlotAVS, an object-centric framework driven by competitive bi-modal slot attention. While robust foundation models provide rich semantic priors, SlotAVS shifts the paradigm from global cross-modal fusion to explicit competitive binding. By initializing discrete object slots from temporal audio sequences and enforcing strict slot-wise competition over spatial visual tokens, our method structurally mitigates the blending of distinct acoustic entities. Further, to stabilize instance-level learning, we introduce a Hungarian matching strategy that optimally aligns slots with ground-truth objects using spatial and boundary overlap. Coupled with a numerically stable, confidence-aware mask fusion mechanism, SlotAVS robustly aggregates multi-source predictions. Extensive experiments on the AVSBench dataset demonstrate the efficacy of our approach, achieving 88.6% mIoU on the Single-Source (S4) split and 71.7% mIoU on the Multi-Source (MS3) split. These results show that explicit competitive binding is critical for complex audio-visual scene understanding and effectively leveraging foundation-model priors without relying solely on their capacity.
Figures & tables
| Models | Backbone | Size | S4 | MS3 | AVSS | ||
|---|---|---|---|---|---|---|---|
| AV-SAM [ 49 ] | ViT-H | 1024 | 40.5 | 0.566 | – | – | - |
| SAM [ 28 ] | ViT-H | 1024 | 55.1 | 0.739 | 54.0 | 0.638 | - |
| AVSBench [ 71 ] | PVT-v2 | 224 | 78.7 | 0.879 | 54.0 | 0.645 | 29.7 |
| ECMVAE [ 46 ] | PVT-v2 | 224 | 81.7 | 0.901 | 57.8 | 0.708 | - |
| DiffusionAVS [ 45 ] | PVT-v2 | 224 | 81.4 | 0.902 | 58.2 | 0.709 | - |
| (1) Single-sound | (2) Mixed-sound | (3) Multi-entity | (4) Off-screen | ||||
|---|---|---|---|---|---|---|---|
| Method | CIoU(%) | AUC(%) | CIoU(%) | AUC(%) | CIoU(%) | AUC(%) | TN(%) |
| SLAVC(144k) [ 47 ] | 9.07 | 10.60 | 6.31 | 7.88 | 6.41 | 7.96 | 96.46 |
| EZ-VSL(10k) [ 48 ] | 9.66 | 11.07 | 8.16 | 9.35 | 6.87 | 8.32 | 96.91 |
| EZ-VSL(144k) [ 48 ] | 10.92 | 12.22 | 6.97 | 8.34 | 5.80 | 7.42 | 96.47 |
| EZ-VSL(full) [ 48 ] | 12.17 | 13.38 | 7.67 | 8.91 | 6.96 | 8.40 | 95.43 |
| SSL-TIE(144k) [ 38 ] | 13.10 | 14.23 | 5.19 | 6.76 | 5.50 | 7.12 | 90.82 |
| Architecture Variant | S4 Split | MS3 Split | ||
|---|---|---|---|---|
| Global Audio (w/o Slots) | 86.9 | 0.928 | 69.2 | 0.769 |
| Standard Cross Attention | 86.8 | 0.932 | 70.3 | 0.831 |
| SlotAVS (Ours) | 87.1 | 0.923 | 71.4 | 0.811 |
| Adaptation Strategy | S4 Split | MS3 Split | ||
|---|---|---|---|---|
| Audio LoRA Only | 82.58 | 0.885 | 60.79 | 0.679 |
| Both LoRA (Audio + Visual) | 86.95 | 0.925 | 65.72 | 0.768 |
| None (Completely Frozen) | 85.11 | 0.912 | 67.07 | 0.790 |
| Visual LoRA Only (Ours) | 87.10 | 0.923 | 71.40 | 0.811 |
Audio-Visual Understanding
Audio-visual understanding studies how AI combines sound and visual signals to recognize events, speech, people, and scenes over time.
See all 155 papers