SyncReward: Human-Aligned Synchronization Reward for Audio-Visual Generation
Organizations: Gaoling School of Artificial Intelligence, Renmin University of China · WeChat, Tencent Inc.
Abstract
Recent years have witnessed rapid progress in joint audio--visual generation. However, audio--visual synchronization remains a challenge, as generated speech and sound often temporally misalign with visual events. A key bottleneck is the lack of human-annotated data, reliable evaluation benchmarks, and synchronization-aware evaluation models for generated audio--visual outputs. To address these limitations, we conduct a comprehensive study spanning data, benchmarking, and reward modeling. We first introduce SyncReward-Data-80K, a dataset containing 80K professional synchronization ratings for clips from eight audio--visual generators. A taxonomy-guided construction pipeline covers four sound-event families: Speech, Onset, Instrument, and Ambient. We further construct SyncReward-Bench, a held-out benchmark of 1K clips, each independently rated by multiple professionals. Using this benchmark, we systematically evaluate specialized synchronization metrics and omni-modal models, revealing their substantial misalignment with human judgments. Finally, we develop SyncReward, a reward model that combines semantic--temporal contrastive pretraining on real clips with human supervision on generated clips. As an evaluation metric, SyncReward achieves the strongest agreement with human ratings among the evaluated methods. As a reward, it improves synchronization through inference-time best-of- selection and reinforcement learning based post-training. We will release the data, benchmark, model, and code at https://github.com/WeChatCV/SyncReward.
Figures & tables
| Method | Params | Speech | Onset | Instrument | Ambient | ||||
|---|---|---|---|---|---|---|---|---|---|
| Spearman | Pair Acc | Spearman | Pair Acc | Spearman | Pair Acc | Spearman | Pair Acc | ||
| Synchronization metrics | |||||||||
| AV-Align ( Yariv et al., 2024 ) | – | 4.4 | 51.8 | 7.0 | 47.3 | 14.9 | 43.2 | 15.3 | 55.9 |
| CAVP ( Luo et al., 2023 ) | 114M | 31.1 | 62.2 | 36.2 | 64.2 | 42.5 | 66.9 | 43.7 | 67.4 |
| SparseSelector ( Iashin et al., 2022 ) | 55M | 47.2 | 65.5 | 48.3 | 68.1 | 48.4 | 68.9 | 53.1 | 69.3 |
| Synchformer ( Iashin et al., 2024 ) | 237M | 32.9 | 60.4 | 47.3 | 67.9 | 32.0 | 61.9 | 56.5 | 70.7 |
| Method | Pairwise Preference Score (%) | Automatic Metrics | ||||
|---|---|---|---|---|---|---|
| Human | Gemini | SyncR. | DeSync | AV-Align | JavisScore | |
| LTX 2.3 (Base Model) | 32.31 | 47.97 | 0.935 | 0.327 | 0.306 | 0.191 |
| Inference-time Best-of-16 selection | ||||||
| AV-Align | 36.15 | 40.83 | 0.953 | 0.300 | 0.448 | 0.184 |
| Synchformer | 38.90 | 41.16 | 0.985 | 0.125 | 0.293 | 0.192 |
| SynthSync | 52.57 | 54.20 | 0.991 | 0.267 | 0.292 | 0.197 |
| Variant | Spearman | Pair Acc. (%) |
|---|---|---|
| Training stages | ||
| PE-AV initialization | 26.6 | 60.4 |
| Stage 1 only | 60.5 | 74.6 |
| Stage 2 only | 40.9 | 66.3 |
| Stage 1 ablation | ||
| w/o semantic | 74.1 | 81.4 |
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
| Family | Category | Subcategories |
| Speech | Conversation (2) | Monologue; multi-speaker conversation. |
| Vocal performance (3) | Singing; expressive speech; challenging tongue twisters. | |
| Stylized characters (5) | Japanese anime; Western cartoons; children’s animation; 3D film/game characters; puppets and robots without conventional lips. | |
| Onset | Human actions (4) | Body contact; eating and chewing; breathing actions; footsteps. |
| Object interactions (5) | Impacts and breakage; object manipulation; material processing; liquid interactions; tool use. | |
| Mechanical and electronic events (4) | Device startup; electronic notification sounds; vehicle operation; rhythmic mechanisms. |
| Setting | Stage 1 | Stage 2 |
|---|---|---|
| Data and inputs | ||
| Training data | AudioSet + VGGSound | SyncReward-Data-80K |
| Filtering / labels | ImageBind similarity | Human ratings: |
| Clip duration | s | s |
| Segmentation | s | s |
| Segment stride | s | s |
| Generator | LTX-2.3 B, distilled-1.1, -step Euler, CFG/STG off |
|---|---|
| Resolution / length | , frames @ fps, kHz audio |
| Policy | LoRA , , all attn. q/k/v/o (video+audio), M |
| Group size / prompts per round | / ( rollouts) |
| Micro-batch / rollouts per step | per GPU / |
| Advantage | group mean, batch std, clip , |
| Trained | highest of ( ) |
Audio-Visual Synchronization
Audio-visual synchronization studies how speech, music, and other sounds align in time and meaning with visible actions and events.
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