Driving digital head avatars is classically done by hand-crafted artist design or by image-based facial performance capture. In this work, we ask whether spatio-temporal tracking of the humans's head geometry and appearance can be performed solely from brain signals, i.e., Electroencephalography (EEG). Since prior work mostly focused on activity and emotion recognition, this task is relatively unexplored without even having publicly available high-quality datasets and benchmarks. Thus, we contribute a dataset featuring paired EEG and human head geometry as well as appearance annotations. We synchronize 64-channel EEG with per-frame expression latent codes of a personalized Gaussian head avatar. Second, we introduce a baseline to the task of expression recovery of a head avatar from EEG signals. To this end, we propose a dedicated EEG-to-expression model that takes a temporal sequence of EEG signals as input and regresses the latent expression parameters of the 3D Gaussian head avatar. Lastly, we validate our capture and algorithmic design choices through a benchmark protocol that we introduce to this task. We believe this work paves the way towards better understanding of the relation between EEG signals and facial surface as well as appearance changes.
Figures & tables
Figure 1
Fig. 2: Overview of the Brain2Face dataset. Our dataset comprises paired EEG and multi-view video data covering multiple facial expressions, views, and subjects.
Property
Value
Subjects
6
Sessions per subject
2
Total capture time
4 h 15 min
Expression types per session
75
Expression data
74 min 15 s
EEG channels
64
Tab. 1: Brain2Face dataset statistics. Paired EEG and multi-view face recordings across all subjects and sessions.
Model
LPIPS ↓
Blendshape MAE ↓
Latent MSE ↓
Mesh MAE [mm] ↓
Lmk Wing [mm] ↓
BENDR ( Kostas et al., 2021 )
0.0607
0.0259
0.242
0.906
2.737
BIOT ( Yang et al., 2023 )
0.0671
0.0570
0.247
1.106
2.768
CBraMod ( Wang et al., 2025 )
0.0624
0.0266
0.253
0.914
2.791
CodeBrain ( Ma et al., 2026 )
0.0587
0.0249
0.231
0.748
2.563
EEGPT ( Wang et al., 2024 )
0.0659
0.0567
0.247
0.877
2.754
LaBraM ( Jiang et al., 2024 )
0.0817
0.0476
0.236
1.308
2.751
Tab. 2: Frozen EEG foundation model comparison. Results on test sequences with seen expressions for frozen pretrained EEG encoders with a nonlinear MLP decoder, evaluated on Subject-03. REVE [scratch] trains the same encoder and decoder from random initialization, with the encoder unfrozen, with the same data and compute.
Decoder depth
LPIPS ↓
Blendshape MAE ↓
Latent MSE ↓
Mesh MAE [mm] ↓
Lmk Wing [mm] ↓
Pretrained frozen
L=1
0.0650
0.0470
0.178
1.034
2.445
L=2
0.0643
0.0434
0.188
1.074
2.447
L=3
0.0624
0.0449
0.168
1.003
2.395
L=4
0.0608
0.0424
0.168
0.989
2.386
Pretrained unfrozen
Tab. 3: REVE initialization and decoder-depth comparison. REVE with L=1 – 4 decoder blocks on seen expression types held out in the test session, evaluated on Subject-03, comparing frozen and unfrozen EEG encoders.
Initialization
LPIPS ↓
Blendshape MAE ↓
Latent MSE ↓
Mesh MAE [mm] ↓
Lmk Wing [mm] ↓
Seen expressions (S; held-out session for each expression)
Scratch
0.0736
0.0463
0.270
1.237
2.820
Pretrained frozen
0.0701
0.0453
0.235
1.163
2.611
Pretrained unfrozen
0.0651
0.0412
0.214
1.046
2.430
Unseen expressions (U; absent from training)
Scratch
0.0791
0.0581
0.305
1.305
2.897
Tab. 4: Effect of foundation-model initialization. Average results over all six subjects, evaluating held-out test sequences with expressions seen or unseen during training.
Variant (zeroed)
LPIPS ↓
Blendshape MAE ↓
Latent MSE ↓
Mesh MAE [mm] ↓
Lmk Wing [mm] ↓
Seen expressions (S; held-out session for each expression)
All channels (0)
0.0651
0.0412
0.214
1.046
2.430
Bad channels (4–19)
0.0668
0.0398
0.219
1.039
2.426
Motor region (20)
0.0649
0.0408
0.216
1.051
2.439
Frontal (15)
0.0676
0.0433
0.221
1.082
2.537
Occipital (10)
0.0669
0.0427
0.221
1.077
2.486
Tab. 5: Channel-masking ablations. Average subject results using pretrained-unfrozen REVE-base and the L=2 decoder. Numbers in parentheses give the number of zeroed channels; Sec. A.5 lists the electrodes.
Fig. 3: Qualitative reconstruction of seen and unseen expression types. Each row shows one subject, with Ours and Ground truth paired for each expression group. Ground truth denotes the fitted Gaussian-avatar render at the matching frame.
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 9
Test sequences
Training (T)
Seen expressions (S)
Unseen expressions (U)
Session 1
b1,b2
b3
b4
Session 2
b1,b3
b2
b4
Segments (%)
655 (73.5)
119 (13.4)
117 (13.1)
Appendix
Tab. 6: Cross-session split. Cells list the expression groups assigned to each role in each session. Counts give retained five-second segments and their percentage of the 891 segments across six subjects. Each subject has a separate model.
Figure 11
Index
Group
Expression name
1
b1
lips_puffed
2
b1
raise_left_eyebrow
3
b1
relaxed_mouth_open
4
b1
left_side_sneer
5
b1
show_all_teeth
6
b1
jaw_open_pull_lips_in
Appendix
Tab. 7: Full expression repertoire. The 75 expression labels and their fixed group assignments. Indices follow this group order and do not indicate recording order.
Despite the high accuracy of EEG-based emotion recognition, existing models remain opaque "black boxes", lacking semantic grounding between abstract neural features and human-interpretable states. In this paper, we reframe EEG explainability as a cross-modal generation task, shifting the paradigm from feature attribution to behavioral visualization. We introduce Facial Emoji Proxy Modeling, a novel framework that translates high-dimensional EEG signals into identity-anonymized facial emojis. Guided by the neuroscientific inspiration of neural-facial association, this approach grounds neural representations in the manifold of observable facial dynamics. Technically, our framework integrates FMENet, a specialized backbone modeling expression-relevant spatial synergies, and the Facial Emoji Learning Branch (FELB), which treats emoji reconstruction as a structured semantic regularizer. Extensive experiments on EAV and MMER benchmarks demonstrate that our method achieves state-of-the-art accuracy among EEG-only models. Crucially, it generates semantically faithful facial animations that provide a transparent, privacy-preserving window into the brain's emotional evolution, effectively allowing users to "see the emotion" directly from neural signals. Code is available at https://github.com/xian-sh/SeeEmotion
Jingjing Hu, Guo Dan, Haofan Cheng +4
Hefei University of Technology · Institute of Artificial Intelligence, Hefei Comprehensive National Science Center · The Key Laboratory of Knowledge Engineering with Big Data, Hefei University of Technology +3
Recent brain decoding studies have made substantial progress in reconstructing externally perceived visual content from neural signals. However, using electroencephalography (EEG) recordings to guide facial expression editing remains largely unexplored and poses a distinct challenge: rather than recovering what a subject sees, it requires identifying facial-action related patterns from noisy EEG signals and grounding them in localized, identity-preserving expression edits. In this paper, we investigate EEG-conditioned facial image editing for fine-grained facial action unit (AU) control and propose MindAU, a unified framework for controlling facial AU edits from EEG signals. MindAU first learns noise-robust and AU-discriminative EEG representations through temporal masked reconstruction and AU classification supervision. It then bridges the modality gap via Dual-Stream Manifold Alignment, aligning EEG features with AU-level text semantics and identity-reduced visual displacement trajectories in the multimodal space of Qwen2.5-VL. Finally, MindAU incorporates EEG-aware Multimodal Rotary Positional Embeddings, landmark-guided reference masking, and AU-aware region supervision into a multimodal diffusion-based editor for high-fidelity identity-preserving editing. We also introduce E-CAFE, a curated benchmark for EEG-Conditioned Action-Unit Facial Editing with paired EEG-face editing samples and standardized evaluation protocols. Extensive experiments demonstrate the effectiveness of MindAU and suggest its potential as a step towards future assistive expression technologies for individuals with facial neuromuscular disorders.
Zhenhang Li, Xin Zhou, Hao Deng +1
Binghamton University · Massachusetts General Hospital
Facial movements convey subtle and important information that is critical for human social communication. Optical methods for face capture are difficult or impossible to use when the face is occluded by head-mounted devices (HMDs), such as VR headsets. Even with a clear line of sight, such methods raise privacy concerns and require head-mounted capture rigs that offset cameras and lighting from the face. We show that high-density surface electromyography (HD-sEMG) provides a viable non-optical alternative that addresses these challenges. We measured 64 EMG channels, using two textile EMG grids, with 32 from the forehead (typically occluded by an HMD) and 32 from the side of the face. EMG data were digitized at 2048 Hz and filtered. Facial movements were simultaneously recorded and used to estimate 478 3D facial landmarks using MediaPipe's Face Landmarker. A major challenge in such multimodal recordings is synchronizing EMG and video data, which have different sampling frequencies and independent clocks. We developed a novel synchronization method using analog audio bursts that is capable of sub-millisecond synchronization. We also developed a staged fitting method that fits a recent high-resolution parametric head model (GNM), with 253 identity blendshapes and 383 expression blendshapes, to the MediaPipe landmarks as participants performed different facial expressions. We trained a deep neural network comprising per-grid spatial encoders followed by a dilated temporal convolutional network (TCN) to predict blendshape parameters from HD-sEMG signals at 100 Hz. Once trained, the network can predict expression blendshapes solely from HD-sEMG recordings. The output can be rendered using standard real-time blendshape animation methods. We demonstrate the methods using recordings from 25 participants, and direct expression transfer to a variety of human faces and non-human characters.
Ganidhu Abey, Wendy Greening, Ashika Kamboj +5
University of British Columbia · Google · Imperial College London +1