cs.CVOct 13, 2026

PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting

Authors: Mingze Xia, Yuxiao Li, Baixi Sun, Wenbo Li, Pu Jiao, Sheng Di, Franck Cappello, Hanqi Guo, 

Organizations: Oregon State University · The Ohio State University · Argonne National Laboratory · The University of Texas Rio Grande Valley

Abstract

Existing 3D Gaussian Splatting (3DGS) codecs report reconstruction quality after compression, and give users little control over the distortion of individual primitives. We present PLEDGE, a training-free, progressive, error-bounded codec that translates four user-declared tolerances into per-primitive quantization bounds: screen-space position, footprint deformation due to rotation and scale, view-dependent color, and opacity. The bounds apply throughout a declared camera domain, including previously unseen viewpoints. Position and opacity are bounded directly; footprint deformation is bounded under the rasterizer's affine projection model, and color is bounded over all viewing directions. PLEDGE organizes quantized residuals into a progressive bitstream with explicit error bounds for every valid prefix. Experiments across thirteen scenes verify all declared per-mechanism bounds and demonstrate competitive rate-distortion performance. The four tolerances incur substantially different rate costs, so users can spend rate where their application needs it.

Figures & tables

Explore similar work

CardsList
  1. CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

    May 25, 2026Pengpeng Yu, Runqing Jiang, Qi Zhang +33DGS Compression3D Gaussian Splatting

  2. ProGS: Towards Progressive Coding for 3D Gaussian Splatting

    Mar 10, 2026Zhiye Tang, Lingzhuo Liu, Shengjie Jiao +43DGS Compression3D Gaussian Splatting

  3. MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

    Apr 29, 2026Shuzhao Xie, Junchen Ge, Weixiang Zhang +103DGS Compression3D Gaussian Splatting