SkillScaffold: Scaffolding Agentic Reinforcement Learning with Policy-Adaptive Skill Credit Assignment and Selective Injection
Authors: Wenlin Zhong, Hao Wang, Kun Yuan, Fan Yang, Jinluan Yang, Dian Jin, Xu Tan, Yiquan Wu, Kun Kuang
Organizations: Zhejiang University · Kuaishou Technology · University of the Chinese Academy of Sciences · Zhejiang University of Science and Technology
Agentic reinforcement learning (RL) enables large language models (LLMs) to learn from multi-turn interactions with verifiable outcomes. Textual skills can improve exploration by distilling prior interactions into reusable guidance. However, existing skill-based RL approaches often either assume skill injection is beneficial or rely on indirect feedback or rollout-intensive evaluation to assess its utility. Our pilot studies show that rollout-based utility estimation for skill credit assignment is costly and unstable under limited sampling, while skill benefits vary across candidates and depend on the current policy's competence on each query. To address these challenges, we introduce SkillScaffold, a policy-adaptive training scaffold that combines low-cost skill-utility estimation with selective skill injection. By reusing outcome-verified training trajectories, SkillScaffold generates candidate skills and estimates their utility through outcome-aware likelihood comparisons, without candidate-specific environment rollouts. The resulting utility guides whether and which skill to inject, retaining skill-free execution when no candidate is estimated to help. Joint training enables the Generator to produce skills tailored to the evolving Executor. Scaffolded RL encourages skill internalization for skill-free inference. Experiments on ALFWorld, WebShop, ScienceWorld, and τ2-Bench demonstrate gains over strong agentic-RL and skill-based RL baselines across both short- and long-horizon tasks. Ablations and further analyses support the importance of utility-based selection and abstention. Our code is available at https://github.com/Vaidurya00/SkillScaffold.
Figures & tables
Figure 1: Overview and empirical summary of SkillScaffold . Low-cost, policy-relative skill-utility estimates guide selective skill injection during training, while inference remains skill-free. Across four agentic benchmarks, SkillScaffold consistently outperforms GRPO and SkillRL while injecting skills for only a small fraction of training queries.
Figure 2: Rollout-based utility estimation is costly and unstable. (a) Sign disagreement between independent estimates. (b) More rollout samples distinguish more candidate groups.
Figure 3: Skill utility is query- and policy-dependent. (a) Candidate effects vary within a query. (b) Skill benefit decreases as skill-free policy competence improves.
Figure 4: Overview of SkillScaffold . The five stages show skill-free scouting, outcome-anchored generation, utility-based selection, adaptive injection, and joint policy optimization.
WebShop
ALFWorld
ID
OOD
Avg.
Task Type
Avg.
Method
App.
Ele.
Foo.
Oth.
ID
Acc.
Bea.
Hom.
OOD
Pic.
Hea.
Coo.
Cle.
Loo.
Pk2.
ReAct
18.8
16.9
18.1
17.0
17.6
14.1
16.0
8.6
12.6
16.1
59.4
32.1
41.1
29.8
41.0
5.2
35.6
Prompt-based Agentic / Memory-based Methods
Reflexion
22.7
19.5
20.8
21.1
20.9
16.7
24.5
13.0
17.5
19.8
59.9
21.7
42.9
41.5
38.9
25.7
39.3
Mem0
18.3
15.7
14.5
17.0
16.4
13.3
15.3
8.6
12.1
15.1
37.0
25.0
41.7
41.9
30.6
29.4
35.0
Table 1: Performance on WebShop and ALFWorld with Qwen3-8B. We report success rates (%) across task categories and their averages. † denotes evaluation with skills, while ∗ denotes evaluation without skills. Best and second-best results are marked accordingly.
ScienceWorld
τ2 -Bench
Method
ID
OOD
Avg.
Airline
Retail
Telecom
Avg.
ReAct
19.3
11.1
16.0
17.8
35.5
7.6
20.3
SFT
–
–
–
41.0
40.1
56.6
45.9
GRPO
92.6
43.6
72.9
45.8
57.2
77.0
60.0
SkillRL
88.2
47.7
71.9
46.0
57.9
75.7
59.9
SkillScaffold
96.2 ↑3.6
48.8 ↑1.1
77.1 ↑4.2
46.0
60.8 ↑2.9
83.3 ↑6.3
63.4 ↑3.4
Table 2: Performance on ScienceWorld and τ2 -Bench with Qwen3-8B. We report success rates (%) on the ScienceWorld ID/OOD splits and the three τ2 -Bench domains. Teal arrows indicate absolute gains in percentage points over the strongest competing result. Best and second-best results are marked accordingly.
Variant
ALF.
Web.
SkillScaffold (Full)
94.8
45.1
Generator Learning
w/o Generator learning
89.6
39.5
No Gen. loss + random selection
81.3
40.3
Utility Selection
Random selection
79.9
39.2
Table 3: Ablation results on ALFWorld and WebShop.
Figure 5: Skill-utility validation.
Figure 6: ALFWorld exploration dynamics. Scout/Post-Scout success (top) and skill-injection rates (bottom), grouped by all-wrong, mixed, and all-correct Scout outcomes.
Benchmark
N
Recovery (pp)
WebShop
19
+19.7[0.0,39.5]
ALFWorld
54
+29.6[20.4,38.9]
ScienceWorld
50
+65.0[56.0,73.5]
τ2 -Bench
98
+16.6[10.7,22.5]
Table 4: Skill-free evidence of internalization. Later-minus-early skill-free success on fixed early skill-assisted training cohorts, with 95% bootstrap intervals.
Appendix figures & tables9 assets
Supplementary material from the paper’s appendix.
Appendix
Parameter
ALFWorld
WebShop
ScienceWorld
τ2 -Bench
Reinforcement learning
Model family
Qwen3-8B
Qwen3-8B
Qwen3-8B
Qwen3-8B
Training steps
100
200
160
200
Optimizer
Adam
Adam
Adam
Adam
Learning rate (constant)
10−6
10−6
10−6
10−6
Adam (β1,β2)
(0.9,0.98)
(0.9,0.98)
(0.9,0.98)
(0.9,0.999)
Appendix
Table 5: Training configurations for the reported SkillScaffold models.
Airline
Retail
Telecom
Average
Method
P@1
P@4
P@8
P@1
P@4
P@8
P@1
P@4
P@8
P@1
P@4
P@8
ReAct
17.8
34.0
46.0
35.5
61.7
70.2
7.6
23.1
32.5
20.3
39.6
49.5
SFT
41.0
62.1
74.0
40.1
71.3
84.2
56.6
91.8
97.4
45.9
75.1
85.2
GRPO
45.8
63.8
70.0
57.2
85.4
92.1
77.0
97.2
99.1
60.0
82.1
87.1
SkillRL
46.0
64.2
70.0
57.9
83.6
90.4
75.7
95.3
99.1
59.9
81.0
86.5
SkillScaffold
46.0
70.3 ↑6.1
78.0 ↑4.0
60.8 ↑2.9
85.6 ↑0.2
91.2
83.3 ↑6.3
98.5 ↑1.3
100.0 ↑0.9
63.4 ↑3.4
84.8 ↑2.7
89.7 ↑2.6
Appendix
Table 6: Full τ2 -Bench Pass@ k results (%) with Qwen3-8B. Average columns are macro averages over Airline, Retail, and Telecom. Teal arrows indicate absolute gains in percentage points over the strongest competing result.
Figure 7: Training success-rate curves across benchmarks. GRPO, SkillRL, and SkillScaffold on (a) WebShop, (b) ALFWorld, (c) τ2 -Bench Airline, (d) Retail, (e) Telecom, and (f) the τ2 -Bench macro average. Dark curves show smoothed trends and faint curves show raw measurements.
Figure 8: Training-time skill injection and selection rates. Panels (a)–(b) report skill injection on WebShop and ScienceWorld; panel (c) reports positive-utility selection on τ2 -Bench.
Figure 9: Selective anchor-guided exploration on WebShop. Using a verified successful Scout as evidence, the anchor-based variant selectively guides mixed groups and maintains strong Post-Scout performance as the Scout policy approaches the all-correct regime.
Figure 10: Corrective group-guided exploration on WebShop. Outcome-labeled Scout groups support corrective skill generation and produce persistent nonzero Post-Scout success for initially all-wrong queries. Skill activation concentrates on all-wrong and mixed groups and naturally diminishes once all Scouts succeed.
Figure 11: Competence-adaptive exploration on ScienceWorld. Group-based scaffolding creates successful trajectories for initially all-wrong groups and improves mixed-group performance during later training. Positive-utility candidates become less frequent as the Scout policy improves, reflecting competence-adaptive skill use.
Figure 12: Competence-adaptive exploration on τ2 -Bench. Post-Scout rollouts recover successful trajectories from initially all-wrong groups and improve performance across much of the mixed regime. Positive-utility candidates are frequent for all-wrong groups, selective for mixed groups, and unnecessary once all Scouts succeed.
Figure 13: From skill-guided exploration to skill-free execution. An ALFWorld example in which a selected skill introduces the missing clean-before-place strategy, which is later reproduced without skill input.
Reinforcement learning studies how agents learn sequential decisions from rewards and interaction, balancing exploration, performance, safety, and adaptation.