: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation
Organizations: Alibaba Token Hub and Amap, Alibaba Group
Abstract
Humanoid loco-manipulation requires coordinated whole-body interaction with the physical world, yet collecting robot demonstrations at scale remains costly. Human demonstrations offer a scalable alternative, but existing egocentric human supervision often omits locomotion and posture, while embodiment differences and controller dynamics hinder accurate end-effector execution. We introduce HumanVerse, a 500-hour dataset of open-world human loco-manipulation pairing egocentric video with synchronized body and hand motion. Our human-to-humanoid pipeline aligns camera viewpoints and arm appearance, and refines motion references and controller inputs offline to reduce end-effector errors while preserving whole-body coordination. We validate the pipeline through zero-shot transfer to Unitree G1 on representative whole-body manipulation and long-range loco-manipulation tasks, without target-task robot demonstrations. Building on this pipeline, we develop , a humanoid foundation model for whole-body loco-manipulation, with robot-aligned human demonstrations providing supervision for mid-training. Increasing whole-body human data consistently improves downstream task progress. achieves 90.0% success on SIMPLE and 62.5% across real-world loco-manipulation tasks. We expect this study to guide scalable whole-body human data collection toward humanoid foundation models for richer interaction with the physical world. Homepage: https://lambdahumanoid.github.io/
Figures & tables
| Method | Bottle Disposal | Toy Storage | Box Transport | Chair Placement | Average | |||||
| ( Black et al., 2025 ) | 2/10 | 28.0 | 5/10 | 64.5 | 5/10 | 58.0 | 4/10 | 65.5 | 16/40 | 54.0 |
| GR00T N1.6 ( GEAR Team et al., 2025 ) | 0/10 | 10.0 | 1/10 | 19.0 | 0/10 | 10.0 | 2/10 | 46.0 | 3/40 | 21.3 |
| ( Wei et al., 2026b ) | 1/10 | 26.5 | 2/10 | 30.0 | 1/10 | 37.5 | 0/10 | 33.0 | 4/40 | 31.8 |
| StarVLA ( StarVLA Community, 2026 ) | 0/10 | 10.0 | 5/10 | 55.0 | 3/10 | 71.0 | 3/10 | 82.5 | 11/40 | 54.6 |
| (Ours) | 5/10 | 79.0 | 7/10 | 81.0 | 7/10 | 84.5 | 6/10 | 77.0 | 25/40 | 80.4 |
| Model | XMovePick | BendPick | Handover | Mobile P&P | Grasp | XMoveBendPick | Average | Overall |
| H-RDT ( Bi et al., 2026 ) | 0/0/20 | 0/0/10 | 0/10/0 | 0/0/0 | 0/0/0 | 0/0/0 | 0.0/1.7/5.0 | 2.2 |
| InternVLA-M1 ( Chen et al., 2025 ) | 0/0/0 | 50/50/0 | 0/0/0 | 0/0/0 | 0/0/0 | 30/50/70 | 13.3/16.7/11.7 | 13.9 |
| EgoVLA ( Yang et al., 2026b ) | 0/10/20 | 70/50/80 | 0/40/30 | 0/0/0 | 100/100/70 | 30/50/40 | 33.3/41.7/40.0 | 38.3 |
| Diffusion Policy ( Chi et al., 2025 ) | 30/30/20 | 100/80/60 | 30/20/40 | 40/0/0 | 80/90/80 | 0/0/0 | 46.7/36.7/33.3 | 38.9 |
| GR00T N1.6 ( GEAR Team et al., 2025 ) | 100/100/70 | 70/70/60 | 10/30/30 | 0/0/0 | 90/90/70 | 40/40/10 | 51.7/55.0/40.0 | 48.9 |
| ( Black et al., 2025 ) | 70/50/10 | 100/100/80 | 50/40/50 | 30/30/30 | 100/100/80 | 0/0/0 | 58.3/53.3/41.7 | 51.1 |
| Variant | S1 | S2 | Robot | SIMPLE (%) | Real-world (%) | ||||
| L0 | L1 | L2 | Overall | Success | Progress | ||||
| w/o human-data pretraining | 83.3 | 83.3 | 71.7 | 79.4 | 15.0 | 54.0 | |||
| w/o Stage II mid-training | 83.6 | 86.7 | 76.7 | 82.3 | 22.5 | 59.9 | |||
| w/o Stage I pretraining | 88.0 | 91.7 | 83.7 | 87.8 | 50.0 | 75.9 | |||
| (Full Recipe) | 90.0 | 93.3 | 86.7 | 90.0 | 62.5 | 80.4 | |||
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
| Resource | Hours | Body / hands | SMPL | Humanoid interface | Capture setup |
| EgoDex ( Hoque et al., 2026 ) | 829 | Upper body and articulated hands | NR | NR in dataset release | Apple Vision Pro |
| HOT3D ( Banerjee et al., 2025 ) | 13.9 | Hands and objects without full-body coverage | NR | NR | Aria / Quest 3 with external tracking |
| NymeriaPlus ( DeTone et al., 2026 ) | NR a | Full body, finger motion NR | Provided | NR | Aria, wristbands, XSens |
| EgoHumanoid ( Shi et al., 2026 ) | NR | Full body and articulated hands | NR | G1: wrist targets + locomotion commands | PICO + trackers, ZED X Mini |
| EgoScale ( Zheng et al., 2026c ) | 20,854 | Wrist and hand action supervision | NR | G1 transfer via wrist / hand interface | Multiple human-data sources |
| Index ( Figure, 2026 ) | NR | Pose schema NR | NR | Figure / Helix, G1 NR | Distributed creator recordings |
| Method | Human signal | Role in training | Controlled scale | Primary question |
| WholeBodyVLA ( Jiang et al., 2026a ) | 300 h action-free egocentric video | latent locomotion pre-training, robot manipulation latents, and teleop grounding | 0–100% video teleop trajectories | Can visual latent actions reduce loco-manipulation teleoperation? |
| EgoHumanoid ( Shi et al., 2026 ) | same-task RGB and wearable motion | direct human–robot co-training after view/action alignment | 0–300 human demonstrations and sampling ratio | Can task-matched human data improve scene generalization? |
| ( Wei et al., 2026b ) | 829 h wrist/fingertip-labeled EgoDex video | task-space VLM pre-training before robot joint-action learning | full EgoDex versus 10% | Which staged data recipe yields an effective humanoid foundation model? |
| OpenHLM ( Hu et al., 2026 ) | task-targeted stationary HuMI motion | heterogeneous co-training after whole-body VLA adaptation | whole-body teleop count and data-source choice | Which interfaces and data sources yield a whole-body-native VLA? |
| -0 ( Li et al., 2026b ) | public human video and whole-body motion (ARCTIC, Xperience-10M, Motion-X) | action-token VLM pre-training and SONIC replay for predictive action-latent learning | human-data volume scaling not reported; data-source and model ablations | Can latent visual foresight improve concurrent whole-body loco-manipulation? |
| 500 h synchronized RGB, full-body motion, and bilateral hands | human-data mid-training followed by robot post-training | 0–100% Stage-II human data with a fixed robot budget | What scales with explicit whole-body human experience under fixed grounding? |
| Stage | Optimizer updates | Updated modules |
| I | 200k | Vision–language backbone |
| II | 100k | Backbone, action expert, human-data projections |
| III | 50k | Backbone, action expert, robot interfaces and conditioning |
| Task | Scored task stages (points) | Terminal success predicate |
| Bottle disposal | 1. Approach the bottle (10) 2. Grasp stably (15) 3. Lift clear of the table (15) 4. Arrive at the bin (15) 5. Press the pedal to open the lid (20) 6. Release the bottle into the bin (20) 7. Remain stable after disposal (5) | Bottle fully inside the trash can and robot standing without contact assistance |
| Single-hand toy storage | 1. Approach the toy (10) 2. Establish contact (15) 3. Grasp stably (20) 4. Lift clear of the table (15) 5. Transport above the box (15) 6. Place inside the box (20) 7. Release with the toy remaining inside (5) | Toy fully inside the box, released, and not displaced during hand withdrawal |
| Bimanual parts-box transport | 1. Approach the box (10) 2. Establish bilateral contact (15) 3. Establish a stable grasp (20) 4. Lift clear of the table (15) 5. Transport above the target surface (20) 6. Place on the target surface (15) 7. Release with the box remaining stable (5) | Box inside the target region, both hands released, and no contained parts spilled |
| Chair placement | 1. Approach the chair (10) 2. Turn and align with the chair (15) 3. Establish bilateral contact (10) 4. Grasp stably and initiate pushing (20) 5. Push continuously toward the table (20) 6. Complete insertion under the table (20) 7. Release and stop safely (5) | Chair footprint, position, and yaw satisfy pre-registered under-table tolerances, with the robot released and stable |
Humanoid Loco-Manipulation
Humanoid loco-manipulation studies how robots coordinate walking, balance, and whole-body interaction to move and handle objects.
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