Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence
Organizations: The Hong Kong University of Science and Technology · ShanghaiTech University · Tencent · Shanghai Artificial Intelligence Laboratory ·
Abstract
Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and costly LiDAR acquisition. Online real-estate platforms offer abundant panoramas of diverse multi-room homes, but sparse viewpoints and texture-poor regions make reconstruction severely under-constrained. We introduce Holi-Spatial 360, a generative reconstruction and data curation framework for converting these panoramas into annotated multi-room 3D environments. Because reconstruction quality bounds subsequent generation, our Correspondence-Guided Geometric Optimization converts feed-forward reconstruction priors into reliable cross-view constraints and builds a coherent 3D Gaussian Splatting representation as 3D spatial memory. Adapted single-image and video priors then restore appearance and complete continuous trajectories while preserving observed content. The reconstructed scenes support arbitrary RGB-D rendering and an automated curation pipeline that combines end-to-end 3D grounding with VLM-based verification. Holi360 contains over 1K multi-room 3DGS scenes, more than 100K instance annotations, and 2M spatial question-answer pairs. We also introduce the Holi360 benchmark to evaluate the spatial understanding of VLMs in real-world, multi-room indoor environments. Experiments demonstrate superior reconstruction and curation quality under sparse panoramic inputs, while fine-tuning VLMs on Holi360 substantially improves spatial reasoning capabilities.
Figures & tables
| Room-Random Batch 1 | Room-Random Batch 2 | Room-Random Batch 3 | |||||||
| Methods | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS |
| Reconstruction Baselines | |||||||||
| 3DGS | 19.68 | 0.797 | 0.365 | 18.63 | 0.738 | 0.410 | 19.54 | 0.777 | 0.407 |
| 2DGS | 16.99 | 0.752 | 0.393 | 17.47 | 0.725 | 0.420 | 17.93 | 0.768 | 0.417 |
| PGSR | 17.32 | 0.726 | 0.439 | 16.71 | 0.646 | 0.483 | 17.51 | 0.684 | 0.479 |
| FSGS | 20.01 | 0.820 | 0.345 | 18.83 | 0.756 | 0.391 | 19.57 | 0.801 | 0.397 |
| Model | Classification Macro | Numerical [email protected] | Numerical MAE | 13-Class Macro | Scene Macro |
| VST-SFT-3B | 48.04 | 30.65 | 1.2444 | 44.02 | 37.90 |
| InternVL3-8B | 43.10 | 28.95 | 1.2257 | 39.83 | 34.54 |
| Qwen3.8-27B | 53.15 | 49.46 | 0.7389 | 52.30 | 49.51 |
| Qwen3.5-4B | 46.77 | 37.59 | 0.9767 | 44.65 | 42.16 |
| Qwen3.5-4B+Ours | 85.25 | 76.34 | 0.3898 | 83.19 | 81.27 |
Appendix figures & tables8 assets
Supplementary material from the paper’s appendix.
Appendix
| Method | 2 Frames | 4 Frames | 8 Frames |
| DA3 | 114.6 | 87.1 | 79.0 |
| VGGT | 46.8 | 22.7 | 15.5 |
| i3dgs | 44.0 | 44.0 | 44.0 |
| COLMAP | 29.0 | 29.0 | 29.0 |
Indoor Scene Reconstruction
Indoor scene reconstruction builds 3D models of rooms and homes from images, video, depth, or sensor scans for mapping, simulation, and robotics.
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