cs.CVOct 14, 2026

GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models

Authors: Weikai Lin, Nicholas Milef, Carl S Marshall, Grant Kaijuin Yang, Todd Keeler, Yuhao Zhu

Organizations: University of Rochester · Reality Labs, Meta

Abstract

Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redundancy. We present GLoD-LVSM, a compact, geometry-grounded scene representation for LVSMs with continuous levels of detail. First, instead of learning a fixed set of scene anchor initializations, GLoD-LVSM learns a continuous field that initializes a flexible number of anchors to match the desired budget. A condenser then aggregates scene information into these anchors, with both the field and condenser trained end-to-end. Second, the condenser infers reference-token and anchor geometry to guide compression through geometry-grounded attention, improving rendering quality and enabling frustum culling during decoding. Compared with existing LVSM scene-compression baselines, GLoD-LVSM achieves the best trade-off between rendering quality and scene token count. Compared with the uncompressed base model, GLoD-LVSM reduces the scene-token count by 33.4% and accelerates rendering by 1.23×1.23\times with no quality loss. Under a relaxed quality-loss budget, the reduction increases to 85.5%, with 3.00×3.00\times rendering speedup. Further analysis reveals that view-synthesis supervision yields emergent scene depth and self-organized anchors that align with surfaces and adapt their density to local texture complexity. Beyond rendering, we further show that our scene representation also supports scene-semantic understanding, highlighting its potential for broader downstream tasks.

Figures & tables

Appendix figures & tables31 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. DVSM: Decoder-only View Synthesis Model Done Right

    May 28, 2026Cheng Sun, Jaesung Choe, Min-Hung Chen +2Novel View SynthesisMulti-View Image Synthesis

  2. CoTL: Compact Token Learning for 3D Scene Representation

    Oct 13, 2026Han Liang, Sibo Wu, Anpei Chen +13D Scene RepresentationMulti-View 3D Reconstruction

  3. GeoGR: Spatial-Semantic Token Compression and Group Routing for Efficient 3D VLMs

    Oct 9, 2026Yongxin Zheng, Hao Wu, Fang Li +8Layer Skipping in Language Model Decoding3D VLMs