cs.GTOct 15, 2026

Learning Rewards in Strategic Games

Authors: Antoine Bergerault, Cyrille Kone, Giorgia Ramponi

Organizations: ALPI Lab, University of Zurich

Abstract

Understanding the objectives that drive agents' behavior is crucial in strategic environments, where multiple agents interact and adapt to one another. This challenge arises in domains such as cybersecurity, autonomous driving, and online markets, where agents' underlying incentives are typically unknown and must be inferred from their observed behavior. Inverse reinforcement learning (IRL) provides a natural framework for this problem, but extending IRL to strategic multi-agent settings introduces a fundamental challenge: a reward that explains observed behavior does not necessarily induce optimal strategies when used for decision-making. In this work, we study this problem through the lens of strategic identifiability, and show that learning from a fixed policy pair can be insufficient to strategically identify rewards, independent of the number of expert samples KK. Motivated by this, we introduce an active IRL algorithm for two-player repeated Stackelberg games, in which the leader adaptively selects policies to elicit informative responses about the follower's reward. Combining maximum-likelihood estimation with experimental design, we derive finite-sample guarantees on the Stackelberg sub-optimality induced by the learned reward, matching up to polylogarithmic factors a new minimax learning rate of K−1/2K^{-1/2}. Finally, we evaluate our approach in a realistic anti-poaching setting, demonstrating the benefits of active exploration for reward recovery and downstream strategic performance.

Figures & tables

Appendix figures & tables8 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Oct 7, 2022

Stackelberg POMDP: Learning to Lead via Reinforcement Learning

Many real-world domains--including e-commerce platform design, security planning, and multi-agent coordination--feature leader-follower problems where one decision-maker commits to a policy and others react strategically. We develop a reinforcement learning framework for such interactions in sequential environments with partial observations and multiple followers. Followers may adapt through no-regret learning or reinforcement learning, potentially departing from equilibrium behavior. The framework embeds follower adaptation into the leader's environment to construct a single-agent partially observable Markov decision process--the Stackelberg POMDP. For policy-interactive response algorithms, which access the leader's policy through queries, we prove that an optimal policy based only on the leader's game history yields an optimal commitment under the specified response procedure. We use proximal policy optimization with a centralized critic and train contextual meta-followers to respond across leader policies. In indirect mechanism design, mechanisms using buyer messages achieve higher social welfare than optimal standard sequential price mechanisms across all tested type counts, with responses certified as approximate Bayesian coarse correlated equilibria. In platform design, learned display rules increase mean consumer surplus by 8.4% over an optimized fixed price cap while accommodating hidden seller costs. In Atari bilateral trade, meta-learned follower responses support joint learning of visual gameplay and economic decisions; assigning leadership to the seller or buyer shifts transaction prices and payoffs in that agent's favor. Controlled ablations examine how response credit, policy consistency, and reward timing affect learning.
Apr 11, 2025

Learning in Structured Stackelberg Games

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.
May 13, 2026

Collaborating in Multi-Armed Bandits with Strategic Agents

We study collaborative learning in multi-agent Bayesian bandit problems, where strategic agents collectively solve the same bandit instance. While multiple agents can accelerate learning by sharing information, strategic agents might prefer to free-ride and avoid exploration. We consider a setting with persistent agents that participate in multiple time periods. This is in contrast to most previous works on incentives in multi-agent MAB, which assume short-lived agents, namely each agent has a single decision to make and optimizes their expected reward in that single decision. As in the multi-agent MAB model with incentives, our model does not have monetary transfers, and the only incentives are through information sharing. We propose CAOS, a mechanism that sustains collaboration as a Nash equilibrium while achieving strong regret guarantees. Our results demonstrate that collaborative exploration can be sustained purely through information sharing, achieving performance close to that of fully cooperative systems despite strategic behavior.