GeoState: Learning View-Decoupled Geometry States for 3D World Modeling
Authors: Hongchang Liu, Jian Liu, Yujuan Ding, Liang Peng, Xun Jiang, Fei Ma, Xing Xu, Yi Bin
Organizations: Tongji University · Hong Kong Polytechnic University · Tencent · Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)
Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/
Figures & tables
Figure 1: Overview of GeoState. GeoState Learning constructs view-decoupled scene states with a scene tokenizer and query-conditioned geometry decoder. GeoState World Modeling predicts future states directly in this representation space.
Table 8: Context dependence of frozen VGGT- Ω . All metrics come from the same image while varying only its jointly processed context. Values are sample mean ± standard deviation.
Modeling 3D scene geometry and its evolution over time is essential for autonomous driving and robotics. A common paradigm is to use world models to predict future images or latent representations of the environment and subsequently recover geometry from these predictions. However, this paradigm does not explicitly model geometric structure and typically relies on recursive rollouts to reach longer prediction horizons, leading to error accumulation and increasing computational cost. To address these limitations, we present GeoWM, a geometry world model that directly forecasts future scene geometry at specified future horizons without recursive rollout. The key idea is to leverage a geometry foundation model to transform observed RGB frames into a geometric history, which conditions a flow-matching transformer to predict the scene geometry at a specified future horizon. We further show that a lightweight camera-motion predictor can accurately estimate the future viewpoint, and that projecting the observed geometry into the predicted viewpoint provides an effective geometric prior for future geometry forecasting. Extensive experiments on four datasets spanning urban driving, aerial flight, and dynamic manipulation demonstrate that GeoWM outperforms the evaluated world models in forecasting depth, camera pose, and 3D scene geometry, while substantially reducing inference time at longer horizons.
World models that forecast scene evolution by generating future video frames devote the bulk of their capacity to photometric details, yet the resulting predictions often remain geometrically inconsistent. We present VGGT-World, a geometry world model that side-steps video generation entirely and instead forecasts the temporal evolution of frozen geometry-foundation-model (GFM) features. Concretely, we repurpose the latent tokens of a frozen VGGT as the world state and train a lightweight temporal flow transformer to autoregressively predict their future trajectory. Two technical challenges arise in this high-dimensional (d=1024) feature space: (i) standard velocity-prediction flow matching collapses, and (ii) autoregressive rollout suffers from compounding exposure bias. We address the first with a clean-target (z-prediction) parameterization that yields a substantially higher signal-to-noise ratio, and the second with a two-stage latent flow-forcing curriculum that progressively conditions the model on its own partially denoised rollouts. Experiments on KITTI, Cityscapes, and TartanAir demonstrate that VGGT-World significantly outperforms the strongest baselines in depth forecasting while running 3.6-5 times faster with only 0.43B trainable parameters, establishing frozen GFM features as an effective and efficient predictive state for 3D world modeling.
Xiangyu Sun, Shijie Wang, Fengyi Zhang +5
UQMM Lab, The University of Queensland · Beijing Jiaotong University
Previous works that leverage video models for image-to-3D scene generation often suffer from geometric distortions and blurry content. Using video generation models to implicitly maintain geometric consistency according to a single-frame input is ineffective. In this paper, we present a two-stage method, named GeoWorld, that renovates the image-to-3D scene generation pipeline by providing full-frame geometry features. The first-stage video generation model, followed by a multi-view geometry model, produces full-frame geometry features, which are then used as a mental draft of geometric conditions to aid the second-stage video-generation model. A geometric loss is proposed to impose real-world geometric constraints, and a geometry adaptation module is introduced to ensure the effective utilization of geometry features. Thanks to full-frame geometric modeling, the two smaller video models in our two-stage method can generate higher-fidelity 3D scenes than SOTA methods, while being even faster, e.g. 7.5× faster than Hunyuan-Voyager. Project page: https://peaes.github.io/GeoWorld.
Yuhao Wan, Lijuan Liu, Jingzhi Zhou +6
1VCIP & AAIS, Nankai University · 2ByteDance Inc. · 3Renmin University of China +2