cs.AIOct 15, 2026

Not All Graphs Are Maps: A Task-Agnostic Exploration Framework for Mobile GUI Navigation

Authors: Adamo Orsini, Seyed Mehdi Ayyoubzadeh, Sadman Rakib Pinon, Hannuo Zhang, Koosha Gholipour Baradari, Yuanhao Yu, Xinxin Zuo, Yang Wang

Organizations: Concordia University · Mila – Quebec AI Institute · McMaster University

Abstract

Modern mobile GUI agents can perceive visible screens and execute local actions, but they still lack persistent app-specific navigation knowledge: where functions live, which pages contain them, and which screens are equivalent across repeated visits. We introduce TAG-Nav, a Task-Agnostic Graph Navigation framework that wraps existing GUI-agent backbones with reusable destination memory. Offline exploration is distilled into compact records of app functions, target pages, and waypoint routes before any evaluated instruction is seen. When a future task's destination is covered, TAG-Nav retrieves the destination and provides route guidance without task-specific demonstrations. This separates mobile GUI destination navigation from full task completion: many tasks share the prefix of reaching the right page, while final actions may enter content, send data, make purchases, delete information, or change sensitive settings. To evaluate route finding without downstream execution confounds, we introduce DestBench, a navigation-only protocol that asks whether an agent reaches the correct pre-action destination screen. DestBench enables a controlled graph-memory study comparing no-memory agents with random, automated BFS, and clean graph memory. Graph-derived memory improves strict navigation success rate of UI-TARS-1.5-7B from 52.4% without graph memory to 58.3% with automated BFS memory, and improves Qwen-VL-Max success rate from 59.5% to 71.4% on the same conditions. Together, TAG-Nav and DestBench show that destination coverage and route cleanliness strongly shape graph-memory value, making graph quality a measured variable rather than an assumed benefit of exploration.

Figures & tables

Appendix figures & tables21 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

May 28, 2026

UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents

Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (UI-KOBE), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.
Sep 22, 2026

Towards Omni-dimensional GUI Agent Navigation with Masked Trajectory Prediction

Graphical User Interface (GUI) Agents autonomously interact with software to fulfill user requests, where GUI navigation stands out as the most critical and challenging capability. Mastering this capability demands a complex synergy of step-wise decision-making, state-action alignment, and long-horizon planning. While directly mixing these corresponding navigation tasks seems intuitive to simultaneously acquire these skills, such a direct combination is severely bottlenecked by inconsistent optimization objectives and profound data heterogeneity. To overcome these barriers, we propose the MaP (stands for ``Masked Trajectory Prediction''), a unified framework that seamlessly harmonizes divergent GUI navigation tasks. By modeling multi-turn GUI interactions as a trajectory and defining training objectives through component masking and prediction, MaP shifts the optimization from task-specific marginal distributions to a consistent objective. Furthermore, to handle the data heterogeneity across multiple navigation tasks, we design a role-aware adapter learning module that dynamically routes each token to a specialized representation space. Extensive experiments on five representative GUI navigation benchmarks demonstrate that MaP effectively mitigates gradient conflicts and significantly outperforms the direct mixture training, establishing a robust paradigm for multi-task GUI navigation.
Jun 30, 2026

What Memory Do GUI Agents Really Need? From Passive Records to Active Task-Driving States

Mobile GUI agents increasingly face long-horizon tasks that require reading, updating, and reusing task-relevant data across pages and applications. Existing methods treat memory largely as passive storage, where past observations are accumulated and retrieved when needed. Yet retrieving a value does not reveal its current role in the workflow. The agent must still infer from accumulated records whether the value should be used now, has already been used, or must wait for a later dependency. This implicit reconstruction becomes unreliable in long trajectories with repeated values, distractors, and outdated states, causing repeated or missed operations. To address this, we propose Active Task Driving Memory (ATMem), which shifts GUI-agent memory from passive storage to an actively maintained execution state. ATMem maintains task-relevant information as a continually updated execution state that links each value to its role and current status, enabling action selection based on the current workflow state. While supervised fine-tuning enables the agent to construct ATMem, it does not teach when ATMem is beneficial. We therefore introduce STR-GRPO, an online reinforcement learning method that encourages selective use of ATMem based on its contribution to task completion. STR-GRPO contrasts memory-on and memory-off rollouts to estimate when memory use improves execution, while memory-cost-aware reward discourages costly memory usage that does not improve execution. To evaluate whether agents can complete all in-scope work while avoiding out-of-scope actions, we build a challenging mobile benchmark. From a list of near identical entries, agents must act on every entry that satisfies the instruction and reject entries that violate its constraints. We further introduce App-Level Progress and Scope-Aware F1 to measure these two dimensions separately.