Semantic-Critical Regions for Video-to-Audio Generation
Organizations: The University of Sydney, Sydney, Australia
Abstract
In real-world videos, sound events are often associated with localized and fine-grained visual cues, such as object motion, object-part dynamics, contact events, and interactions between objects. Existing video-to-audio (V2A) methods employ implicit conditioning based on global visual representations or explicit control derived from temporal and spatial cues. However, subtle sound-producing and sound-indicative interactions remain insufficiently captured, leaving room for more precise visual conditioning of sound-event semantics and temporal dynamics. Motivated by this observation, we refer to regions containing such sound-relevant visual evidence as Semantic-Critical Regions (SCRs) and introduce SCR-V2A, a V2A generation framework that explicitly localizes and encodes SCRs as fine-grained visual guidance for audio generation. Specifically, we first identify SCRs through sound-related visual localization. We then transform the localized regions into a control representation through adapter-based dual visual encoding, which jointly captures global visual context and fine-grained sound-relevant evidence. The representation is used to condition a downstream audio generation model. Experiments on both in-domain and out-of-domain benchmarks demonstrate that SCR-V2A achieves strong performance in distribution matching and audio quality while remaining competitive in cross-modal alignment and requiring few trainable parameters. These results highlight the value of prioritizing fine-grained, sound-relevant visual regions for V2A generation.
Figures & tables
| Method | #Params | VGGSound | CountixAV | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FD | FAD | KLD | IS | IB (%) | DeSync | FD | FAD | KLD | IS | IB (%) | DeSync | ||
| Diff-Foley ( Luo et al., 2023 ) | 859M | 25.60 | 7.99 | 3.17 | 9.85 | 19.87 | 0.884 | 42.11 | 9.82 | 3.36 | 5.36 | 21.13 | 0.853 |
| Seeing&Hearing ( Xing et al., 2024 ) | 415M | 27.70 | 5.40 | 2.90 | 7.51 | 35.40 | 1.207 | 35.72 | 8.98 | 2.65 | 3.26 | 34.95 | 1.198 |
| V2A-Mapper ( Wang et al., 2024a ) | 229M | 9.69 | 1.21 | 2.90 | 12.36 | 22.00 | 1.230 | 21.43 | 3.99 | 3.07 | 5.46 | 18.41 | 1.210 |
| SS2A ( Guo et al., 2026b ) | 85M | 16.21 | 2.61 | 2.29 | 9.47 | 23.98 | 1.213 | 26.49 | 5.04 | 2.54 | 3.11 | 22.68 | 1.212 |
| FoleyCrafter ( Zhang et al., 2026 ) | 1.22B | 13.51 | 2.32 | 2.55 | 10.33 | 27.73 | 1.220 | 24.21 | 3.51 | 2.79 | 5.06 | 27.21 | 1.272 |
| Method | OAQ | Sem.Align. | Temporal.Align. |
|---|---|---|---|
| See & Hear | 3.17 1.21 | 3.63 1.27 | 2.83 1.21 |
| V2A-Mapper | 3.23 1.13 | 3.13 1.28 | 2.73 1.23 |
| MMAudio | 3.80 0.85 | 3.87 0.90 | 3.87 0.94 |
| SCR-V2A (Ours) | 3.93 0.94 | 4.10 0.88 | 3.50 0.97 |
| Visual Prior | FD | FAD | KLD | IS | IB (%) | DeSync |
|---|---|---|---|---|---|---|
| Object BBox ∗ | 14.36 | 3.48 | 2.97 | 11.80 | 23.45 | 1.168 |
| Object Mask ∗ | 14.99 | 3.29 | 2.92 | 11.93 | 23.38 | 1.157 |
| Optical Flow † | 19.52 | 4.01 | 3.11 | 10.64 | 21.88 | 0.803 |
| Attention Rollout | 9.74 | 2.35 | 2.22 | 12.98 | 26.51 | 0.924 |
| SCR | 8.13 | 1.07 | 1.67 | 13.81 | 29.95 | 0.680 |
| Condition | FD | FAD | KLD | IS | IB (%) | DeSync |
|---|---|---|---|---|---|---|
| None | 33.20 | 9.31 | 4.82 | 7.14 | 10.62 | 1.842 |
| Tag only | 25.85 | 5.31 | 4.08 | 10.31 | 21.06 | 1.536 |
| SCR only | 23.47 | 5.89 | 3.71 | 8.62 | 19.04 | 1.183 |
| RGB only | 22.74 | 5.76 | 3.49 | 9.27 | 20.82 | 1.284 |
| Tag + SCR | 17.59 | 3.62 | 3.28 | 10.05 | 24.02 | 0.997 |
| Tag + RGB | 13.79 | 1.62 | 2.97 | 13.76 | 27.18 | 1.174 |
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
| FD | FAD | KLD | IS | IB (%) | DeSync | |
|---|---|---|---|---|---|---|
| 0% (SCR only) | 9.75 | 1.88 | 2.33 | 13.01 | 27.81 | 0.808 |
| 30% | 8.82 | 1.57 | 2.02 | 13.68 | 29.12 | 0.699 |
| 50% | 8.13 | 1.07 | 1.67 | 13.81 | 29.95 | 0.680 |
| 70% | 10.70 | 2.11 | 2.51 | 12.11 | 25.10 | 0.991 |
| 100% (RGB only) | 14.43 | 3.37 | 3.10 | 11.90 | 23.30 | 1.170 |
| Model | Distribution Matching | Audio Quality | Cross-modal Alignment | |||
|---|---|---|---|---|---|---|
| FD | FAD | KLD | IS | IB (%) | DeSync | |
| SCR-V2A | 8.13 | 1.07 | 1.67 | 13.81 | 29.95 | 0.680 |
| w. uniformly random heatmaps | 18.34 | 4.02 | 3.11 | 10.63 | 23.07 | 1.180 |
| w. shuffled heatmaps | 22.79 | 3.74 | 3.18 | 11.18 | 21.36 | 1.172 |
| w. inverted heatmaps | 30.15 | 4.29 | 3.33 | 10.96 | 17.54 | 1.285 |
Audio Generation
Audio generation creates speech, music, and sound from text, media, symbolic controls, or reference audio, with growing focus on controllability and realism.
See all 133 papers