Organizations: Graduate School of Engineering, The University of Tokyo, Japan. · Department of Micro-Nano Mechanical Science and Engineering, Nagoya University, Nagoya, 464-8603, Japan. · Department of Mathematics and Informatics, Ecole Centrale de Lyon, France.
Legged robots equipped with manipulators offer promising capabilities for loco-manipulation tasks in unstructured environments. However, achieving task-consistent end-effector behavior during locomotion remains challenging due to terrain-induced disturbances and the strong coupling between locomotion and manipulation, particularly for small-scale quadruped platforms. A reinforcement-learning based whole-body control framework is proposed for quadruped loco-manipulation on complex terrain. The proposed framework combines a hybrid task representation with task-prioritized whole-body learning to coordinate locomotion and manipulation while preserving task-consistent end-effector behavior. A lightweight quadruped manipulator platform is further developed to validate the proposed framework on a small-scale quadruped system. Real-world experiments demonstrate successful deployment on complex terrains such as slopes up to 30 degrees, stairs, and deformable terrain. These results demonstrate the feasibility of deploying learned whole-body control policy for quadruped loco-manipulation in real-world environments and highlight the importance of task-consistent whole-body coordination for terrain-adaptive loco-manipulation.
Figures & tables
Fig. 1: Manipulator-induced mass shifts and complex terrain interaction jointly challenge rough-terrain loco-manipulation on small-scale quadruped robots. The proposed whole-body control framework enables coordinated terrain traversal and manipulation while preserving task-consistent end-effector behavior.
Fig. 2: Overview of the proposed framework. (a) Customized lightweight 6-DoF manipulator and the quadruped manipulator system for challenging terrain loco-manipulation. (b)-(d) Comparison of body-frame, world-frame, and hybrid task representations for rough-terrain loco-manipulation. (e) System architecture comprising semantic perception, hybrid task representation, prioritized whole-body learning, and real-world deployment.
Fig. 3: Ablation and performance evaluation of the proposed framework. Left: (a)-(h) Representative behaviors of the full policy across terrains at difficulty 1.0. (i)-(l) Distribution of locomotion and manipulation errors for different ablated variants (No P1-P3: corresponding Priority I-III regulation components disabled.). (m) locomotion-manipulation trade-off for the full policy and its ablations. Right: Base Motion Error, EE Tracking Error, and joint overload exposure across terrain difficulty for WBC and the baselines. Lower values indicate better performance.
Fig. 4: Representative rough-terrain traversal demonstrations. Blue lines indicate the horizontal direction of the end-effector. The proposed whole-body controller maintains a nearly level end-effector orientation during stair and slope traversal under different arm configurations, whereas the built-in MPC baseline exhibits larger orientation deviations and degraded terrain traversal performance.
Fig. 5: End-effector tracking on stairs and under manual disturbances. EE tracking errors are estimated via FK using measured joint states, with body and foot-plane tilts estimated from projected gravity and FK-based foot positions, respectively.
Fig. 6: Autonomous rough-terrain grasping task demonstrations. Left: execution sequences for the four target objects, each showing the robot traversing the terrain, approaching the table, and lifting the object; the top row is the deformable terrain, the bottom row the lateral stair descent, where the four feet occupy footholds at different heights. Right: Sankey diagram of the eight failed trials, grouped by failure stage.
Ref
Terrain Demonstration
Task-space Formulation
System Scale (kg)
Manipulation on Rough Terrain
RAKOMO [ 15 ]
Flat Ground
World-oriented
∼ 90
×
RoLoMa [ 4 ]
Ramp
World-oriented
> 50
×
DeepWBC [ 23 ]
Rough Terrain
Body-oriented
∼ 14.8
×
Visual WBC [ 21 ]
Rough Terrain
Body-oriented
∼ 60
×
MLM [ 22 ]
Stairs / Obstacles
World-oriented
19.9
✓
UMI-on-Legs [ 8 ]
Outdoor Terrain
World-oriented
∼ 18.4
△
TABLE I: Qualitative comparison with representative quadruped loco-manipulation systems.
Legged manipulators integrate exceptional terrain adaptability along with mobile manipulation capabilities, which make them highly promising for deployment in human-centric environments. By coordinating the control of both legs and arms, a whole-body controller can significantly expand the operational workspace of legged manipulators. However, many existing whole-body controllers primarily depend on proprioception and do not incorporate the critical exteroception required for effective terrain topology perception. This limitation can hinder their ability to adapt to varying environmental conditions and navigate complex terrains effectively. In this paper, we introduce TA-WBC, a terrain-aware whole-body control framework for legged manipulators, which features a novel RL-based unified policy tailored to whole-body loco-manipulation tasks in various terrains. Specifically, we employ a \rev{hierarchical exteroceptive encoder} to extract terrain features, providing an essential basis for the robot to proactively adapt posture and footholds. Furthermore, to facilitate stable cross-terrain loco-manipulation, we propose a novel end-effector sampling method based on the foot contact plane, \rev{decoupling the manipulation target from base height, roll, and pitch variations}. Moreover, a dual-policy distillation module is introduced to integrate expansive whole-body motion with terrain adaptability without catastrophic forgetting. The simulation and real-world experiments validate the robustness of our proposed controller, which leads to a larger reachable space, less tracking error, and reduced unexpected stumbles. This unified policy highlights the promising capabilities of legged manipulators in performing loco-manipulation tasks across complex terrains.
Sikai Guo, Yudong Zhong, Guoyang Zhao +3
Robotics and Autonomous Systems Thrust, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou 511453, China
Bipedal loco-manipulation enables robots to interact with objects beyond the nominal workspace of their arms by coordinating locomotion and manipulation. Realizing this capability requires a low-level whole-body controller that translates task-level manipulation goals into coordinated arm and leg motions while maintaining balance. We present a unified whole-body controller trained with reinforcement learning that directly maps 6-DoF end-effector targets to coordinated actions for the bipedal base and robotic arm. Given only an end-effector target, the learned controller autonomously coordinates reaching, postural adaptation, and stepping without explicit base-velocity or footstep commands. A reward-gating strategy regulates the trade-offs among end-effector tracking, locomotion, and balance during training, while a temporal context estimator combines windowed Transformer encoding, recurrent GRU memory, and auxiliary dynamics prediction to extract dynamics-relevant information from observation history. Real-robot experiments demonstrate that the same controller supports reaching, postural adaptation, and stepping under commands from VR teleoperation, a learned diffusion policy, and scripted trajectories, providing a common end-effector interface for diverse manipulation tasks.
This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loco-manipulation tasks, such as opening a door and pushing a table, in simulation. Project code and videos are available at https://sumo.rai-inst.com/.