BlenderWorld: Benchmarking Visual Agents for 3D Creation from Real-World References
Organizations: Zhejiang University · Alibaba Token Hub, Alibaba Group · The Chinese University of Hong Kong · Fudan University ·
Abstract
Recent advances in multimodal large language models (MLLMs) have enabled them to act as autonomous agents, creating and editing 3D models via code or direct software manipulation. In practical workflows, these models must infer object shapes, materials, spatial layouts, and lighting from diverse references while strictly following instructions to reconstruct, modify, or design 3D content. However, existing benchmarks provide limited coverage of such open-ended requests across real-world scenarios. To bridge this gap, we introduce BlenderWorld, the first comprehensive benchmark dedicated to evaluating frontier models on realistic 3D creation tasks. BlenderWorld comprises 223 tasks spanning architecture, products, natural environments, and scientific visualization, driven by text, image, video, and structured specification inputs. To rigorously assess these complex deliverables, we establish a unified evaluation protocol: we render the submitted Blender projects from multiple viewpoints and evaluate them against 2,651 task-specific binary rubrics alongside holistic visual quality scores. Benchmarking thirteen frontier models reveals that GPT-6-Astra achieves the highest overall fused score of 79.9, followed by Opus-5 (73.0) and GPT-5.6-Sol (67.7). Ultimately, our findings reveal a critical bottleneck: while current models can parse broad instructions, they still profoundly struggle with fine-grained 3D spatial coherence and accurate structural reproduction in Blender, leaving substantial headroom for future 3D-native agentics.
Figures & tables
| Benchmark | Task | Evaluation | ||||
|---|---|---|---|---|---|---|
| Task | Tasks | Input | Task-specific | Visual | 3D | |
| scope | num | modes | rubrics | evidence | checks | |
| 3DCodeBench ( Gao et al., 2026 ) | Objects | 212 | T,I | — | Fixed | Geom. |
| 3DHarnessBench ( Liu et al., 2026b ) | Objects | 100 | I,3D | — | Fixed | Geom. |
| VoxelCodeBench ( Zheng and Bordes, 2026 ) | Voxel scenes | 220 | T | — | MV | — |
| BlenderGym ( Gu et al., 2025 ) | Scene edits | 245 | T,I | — | Fixed | Geom. |
Appendix figures & tables14 assets
Supplementary material from the paper’s appendix.
Appendix
| Application scenario | Tasks | Application scenario | Tasks |
|---|---|---|---|
| Storyboarding / previsualization | 35 | Safety training | 15 |
| Product launches | 21 | Exhibition planning | 15 |
| Game assets | 21 | Construction reporting | 15 |
| E-commerce visuals | 20 | Creative photography | 3 |
| Real-estate marketing | 19 | Interactive exhibits | 3 |
| Scientific illustration | 18 | Travel promotion | 2 |
| Category | Principal focus |
|---|---|
| presence | Required subjects or components and their recognizable identity. |
| count | Number of objects, parts, or repeated units. |
| geometry | Shape, silhouette, topology, modeling details, and structural completeness. |
| scale | Absolute dimensions and relative proportions. |
| layout | Placement, arrangement, and pose of objects or components. |
| space_layout | Scene organization, zoning, clearances, and circulation. |
| Dimension | Assessment focus |
|---|---|
| Scene fidelity | Recognizable target scene, principal subjects, and overall arrangement. |
| Physical plausibility | Support, attachment, thickness, coherent structures, and absence of floating or intersecting parts. |
| Style and color | Recognizable object shapes and silhouettes, with colors appropriate to the target. |
| Realism | A believable, coherent image with adequate contrast and render quality; appropriate simplification may preserve object identity. |
| Spatial layout | Relative positions, orientations, and spacing, including adjacency and front–back relationships. |
| Proportion and scale | Plausible size ratios between objects, their parts, and the surrounding scene. |
| Judge model | Aspect | Pairwise agreement ( ) | Preference correlation ( ) | |||
|---|---|---|---|---|---|---|
| Overall | Mean score gap | Pearson | Spearman | Kendall | ||
| 147 cases | 70 cases | |||||
| GPT-5.6-terra | Rubric | 73.47% | 51.43% | 0.643 | 0.674 | 0.554 |
| Dimension | 79.59% | 64.29% | 0.708 | 0.722 | 0.596 | |
| Overall | 82.99% | 68.57% | 0.714 | 0.744 | 0.607 | |
| Gemini-3.8-Flash | Rubric | 56.46% | 32.86% | 0.535 | 0.559 | 0.474 |
3D Scene Generation
3D scene generation creates structured, explorable environments from text, images, maps, or other inputs.
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