Organizations: Department of Computer Science, National University of Singapore · RoboScience · College of Control Science and Engineering, Zhejiang University, China · Department of Electronic and Electrical Engineering, Southern University of Science and Technology, China · School of Computer Science and Engineering, Sun Yat-sen University, China
Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K objects. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly outperforms existing baselines, achieving an average success rate of 88% across eight dexterous embodiments. Meanwhile, our pipeline achieves only 0.3s inference latency while improving inference sample efficiency by over 10 times.
Figures & tables
Figure 1: Our benchmark comprises around 0.5 billion grasp annotations in cluttered scenes across diverse objects and dexterous hands. T(R,O) Grasp++ models object-environment-hand spatial transformations with T(R,O) Graph++, achieving better performance, faster inference, and more efficient sampling.
Dataset
Obj. Num.
Hand Num.
Grasp Num.
Grasps per Obj.-Hand
Cluttered Scenes
Hierarchical Annotations
Hand Mount
GraspXL [ 36 ]
> 500 K
4
> 10 M
N.A.
✗
✗
✗
Dex1B [ 35 ]
6 K
3
1 B
N.A.
✗
✗
✗
MultiGripperGrasp [ 3 ]
345
11
30.4 M
∼ 8K
✗
✗
✗
ContactDexNet [ 39 ]
> 1.5 K
1
N.A.
N.A.
✓
✗
✗
DexGraspNet2 [ 37 ]
1,319
1
427 M
∼ 324K
✓
✗
✗
Ours
53,675
8
444 M
∼ 1K
✓
✓
✓
Table 1: Comparison of Dexterous Grasping Dataset.
Figure 2: Overview of T(R,O) Grasp++ pipeline.
Method
Success Rate (%) ↑ / Diversity (rad.) ↑
Allegro
Ability
Barrett
DClaw
LEAP
Schunk
Shadow
XHand
Avg.
AnyDexGrasp [ 9 ]
54.44/ 0.387
–
–
–
–
–
–
–
54.44/0.387
DexGraspNet2 [ 37 ]
–
–
–
–
52.09/0.303
–
–
–
52.09/0.303
Ours (Single-trial)
88.79 /0.369
88.28 / 0.509
87.24 / 0.470
89.11 / 0.393
85.93 / 0.404
90.39 / 0.389
87.87 / 0.354
86.03 / 0.418
87.96 / 0.413
Table 2: Overall success rate and diversity comparison across different dexterous hands.
Table 5Figure 6Figure 7
Table 7: Real-world experiment results on XHand and LEAP Hand.
Figure 7: Visualization of real-world experiment results on XHand and LEAP Hand.
Hand
Prediction
Planning
Collision
Instability
Total
Wuji
13/414
5/414
12/414
44/414
74/414
XHand
22/548
14/548
27/548
29/548
92/548
Table 8: Failure mode analysis in the real world.
Figure 8: Score distribution of our proposed benchmark. Each grasp in a cluttered scene is annotated with a difficulty score derived from object geometry, obstacle proximity, and spatial enclosure.
Translation Div.
Rotation Div.
Norm. Joint Div.
Direction Ent.
0.360 m
125.97 deg
5.97
5.96 / 6
Table 9: Diversity analysis of T(R,O) ++ dataset.
Model Params.
Layers Num.
Attn. Heads Num.
Node Dim.
Edge Dim.
Output Layer Dim.
10M
4
4
256
256
[128, 64]
50M
8
6
384
384
[256, 128]
0.2B
8
12
768
768
[512, 256, 128]
1B
12
24
1536
1536
[512, 256, 128]
Table 10: Architecture configurations of diffusion models with different parameter scales.
Dexterous grasping is the foundational primitive in embodied AI, demanding massive data to train robust models. As real-world data collection is expensive, simulation has become the mainstream paradigm. Yet, while cluttered scenes best reflect real-world applications, learning to grasp within them is bottlenecked by a critical scarcity of large-scale data. To resolve this, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome the grasp multimodality and last-millimeter precision errors plaguing current generative models. By coupling Soft Winner-Takes-All learning with human-inspired physical constraints during training, and utilizing physics-driven ranking, our approach achieves robust dexterous grasping without the latency of post-optimization. Experimental results show that OmniDex model achieves state-of-the-art performance and strong generalization across diverse scenes, views, and unseen objects.
In densely cluttered environments, physical interference, visual occlusions, and unstable contacts often cause direct dexterous grasping to fail, while aggressive singulation strategies may compromise safety. Enabling robots to adaptively decide whether to clear surrounding objects or directly grasp the target is therefore crucial for robust manipulation. We propose AdaClearGrasp, a closed-loop decision-execution framework for adaptive clearing and zero-shot dexterous grasping in densely cluttered environments. The framework formulates manipulation as a controllable high-level decision process that determines whether to directly grasp the target or first clear surrounding objects. A pretrained vision-language model (VLM) interprets visual observations and language task descriptions to reason about grasp interference and generate a high-level planning skeleton, which invokes structured atomic skills through a unified action interface. For dexterous grasping, we train a reinforcement learning policy with a relative hand-object distance representation, enabling zero-shot generalization across diverse object geometries and physical properties. During execution, visual feedback monitors outcomes and triggers replanning upon failures, forming a closed-loop correction mechanism. To evaluate language-conditioned dexterous grasping in clutter, we introduce Clutter-Bench, the first simulation benchmark with graded clutter complexity. It includes seven target objects across three clutter levels, yielding 210 task scenarios. We further perform sim-to-real experiments on three objects under three clutter levels (18 scenarios). Results demonstrate that AdaClearGrasp significantly improves grasp success rates in densely cluttered environments. For more videos and code, please visit our project website: https://chenzixuan99.github.io/adaclear-grasp.github.io/.
Zixuan Chen, Wenquan Zhang, Jing Fang +7
Nanjing University · Nanjing University of Posts and Telecommunications · National University of Singapore
As robots are deployed across diverse environments, manipulation tasks require robot hands with different morphologies to satisfy varying task requirements, hardware capabilities, and cost constraints. However, transferring grasping policies learned on one robot hand to another with a different morphology remains a fundamental challenge due to variations in kinematic structures and degrees of freedom across embodiments. To address these limitations, we propose DiffMorphGrasp, the first diffusion-based framework that incorporates hand morphology information into the generative process for cross-embodiment dexterous grasping. The proposed approach maps grasps from diverse robotic hands into a reference hand pose, providing a common space for learning. Grasp generation is then continuously conditioned on structured representations of hand kinematics, encoded as graphs derived from hand configurations, together with object geometry. In addition, we introduce a loss function that computes joint-level errors over the hand kinematic structure to constrain the generated grasps during training. To evaluate DiffMorphGrasp, we construct a new benchmark for assessing grasp generation performance across robot hands with different morphologies. Extensive experiments demonstrate that DiffMorphGrasp achieves strong zero-shot generalization to unseen hand morphologies, enabling scalable cross-embodiment grasp deployment. Project page: https://georgewuzy.github.io/DiffMorphGrasp-website
Zhiyuan Wu, Xiangyu Zhang, Zhuo Chen +3
Department of Engineering, King’s College London, Strand, London, WC2R 2LS, United Kingdom · Imperial College London, London, SW7 2AZ, United Kingdom